Skip to content

Hound Of The Night

Size
Large
Type
Monstrosity
Challenge Rating
5
Source
Tome of Beasts
Alignment
Unaligned
Armor Class
16
Speeds
30
Walking Speed
30
Strength Score
20
Dexterity Score
16
Constitution Score
14
Intelligence Score
9
Wisdom Score
14
Charisma Score
10
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Intimidation, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
understands Elvish and Umbral but can't speak
Hit Points
112
Resistances
Vulnerable to Fire Damage, Immune to Cold Damage

Large monstrosity, unaligned


Armor Class 16 (natural armor)

Hit Points 112 (15d10+30)

Speed 30 ft.


STR
20 (+5)
DEX
16 (+3)
CON
14 (+2)
INT
9 (−1)
WIS
14 (+2)
CHA
10 (+0)

Saving Throws Dex +6, Con +5, Wis +5

Skills Intimidation +3, Perception +5, Stealth +6

Damage Vulnerabilities fire

Damage Immunities cold

Senses darkvision 60 ft., passive Perception 15

Languages understands Elvish and Umbral but can't speak

Challenge 5 (1,800 XP)

Blood Scent. A hound of the night can follow a scent through phase shifts, ethereal movement, dimension door, and fey steps of any kind. Teleport and plane shift are beyond their ability to follow.

Innate Spellcasting. the hound's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:

at will: dimension door

Actions

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Frost Breath (Recharge 5-6). The hound exhales a 15-foot cone of frost. Those in the area of effect take 44 (8d10) cold damage, or half damage with a successful DC 13 Dexterity saving throw.

Description

These enormous black hounds are most commonly seen panting in the moonlight, wisps of steam rising from their muzzles, while they accompany a nocturnal hunting party.
Fey Bloodhounds. Hounds of the night are bred by the shadow fey for use as hunting companions and guardians, and they excel at both tasks. Far more intelligent than other hounds, they are difficult to evade once they are on a quarry’s trail, because they can think their way past problems that would throw their lesser kin off the trail. Their shadow fey masters claim that hounds of the night can smell a shadow on running water and can sniff out a ghost passing through a wall.
Cousins to Winter. Somewhere in their early existence as a breed, some enterprising hunter interbred them with winter wolves. Every trace of their white fur is long gone, but the cold breath of those dread canines remains.
Dimensional Stepping. Hounds of night excel at distracting prey while some of their pack uses dimension door to achieve some larger goal, such as dragging off a treasure or overwhelming a spellcaster in the back ranks.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.