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Howler Baboon

Size
Medium
Type
Beast
Challenge Rating
1/4
Source
Tome of Beasts 2
Alignment
Unaligned
Armor Class
12
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
15
Dexterity Score
14
Constitution Score
14
Intelligence Score
6
Wisdom Score
12
Charisma Score
7
Saving Throws
Strength, Wisdom
Skill Proficiencies
Athletics, Perception
Languages Ref
—
Hit Points
13

Medium beast, unaligned


Armor Class 12

Hit Points 13 (2d8+4)

Speed 30 ft., climb 30 ft.


STR
15 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
6 (−2)
WIS
12 (+1)
CHA
7 (−2)

Saving Throws Str +4, Wis +3

Skills Athletics +4, Perception +3

Senses passive Perception 13

Languages —

Challenge 1/4 (50 XP)

Pack Tactics. The baboon has advantage on attack rolls against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Rock. Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Howler baboons are territorial primates that claim stretches of forest and hills in large troops. Their presence is usually heard before it’s seen, thanks to the whooping calls they use to communicate danger and call for their troop mates. When angered, they attack in ferocious packs, hurling rocks and pummeling threats en masse.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.