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Howler Of The Hill

Size
Large
Type
Aberration
Challenge Rating
14
Source
Tome of Beasts 3
Alignment
Neutral-Evil
Armor Class
18
Speeds
50, climb 30
Walking Speed
50
Climbing Speed
30
Strength Score
17
Dexterity Score
22
Constitution Score
16
Intelligence Score
17
Wisdom Score
18
Charisma Score
18
Saving Throws
Intelligence, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'
Hit Points
178
Condition Immunities
Charmed, Frightened
Resistances
Resistant to Cold Damage, Resistant to Necrotic Damage, Immune to Psychic Damage
Languages
Aethyrian Common, Infernal

Large aberration, neutral evil


Armor Class 18 (natural armor)

Hit Points 178 (21d10+63)

Speed 50 ft., climb 30 ft.


STR
17 (+3)
DEX
22 (+6)
CON
16 (+3)
INT
17 (+3)
WIS
18 (+4)
CHA
18 (+4)

Saving Throws Int +8, Wis +9, Cha +9

Skills Perception +4

Damage Resistances cold, necrotic; nonmagic B/P/S attacks

Damage Immunities psychic

Condition Immunities charmed, frightened

Senses truesight 120', passive Perception 19

Languages understands Abyssal, Common, Infernal, and Void Speech but can't speak, telepathy 120'

Challenge 14 (11,500 XP)

Hungry Void Traveler. Doesn't require air drink or sleep.

Inscrutable. Immune to any effect that would sense its emotions or read its thoughts and any divination spell it refuses. Wis (Insight) checks made to ascertain its intentions/sincerity have disadvantage.

Actions

Multiattack. Three Claw or Psychic Bolt attacks.

Claw. Melee Weapon Attack: +11 to hit, 5 ft., one target, 15 (2d8+6) slashing damage + 13 (3d8) psychic.

Psychic Bolt. Ranged Spell Attack: +9 to hit, 120 ft., one target, 26 (5d8+4) psychic.

Gloaming Howl. Emits a magical howl that changes in melody and frequency depending on light around it. Each creature of howler's choice within 120' of it and can hear howl: DC 18 Wis save or succumb to effects of one of the following. If creature's save succeeds/effect ends for it creature is immune to that particular howl for next 24 hrs. Bright Howl When howler is in bright light each target that fails the save is incapacitated until end of its next turn. Dim Howl When howler is in dim light each target that fails the save is stunned until end of its next turn.Dark Howl When howler is in darkness each target that fails the save drops whatever it is holding and is paralyzed with fear for 1 min. A paralyzed creature can re-save at end of each of its turns success ends effect on itself.

Otherworldly Hunter. Transport itself to a different plane of existence. Works like plane shift except howler can affect only itself and can't use this to banish unwilling creature to another plane.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.