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Hundun

Size
Large
Type
Celestial
Challenge Rating
10
Source
Tome of Beasts
Alignment
Chaotic-Good
Armor Class
18
Speeds
40, fly 40
Walking Speed
40
Flying Speed
40
Strength Score
20
Dexterity Score
14
Constitution Score
16
Intelligence Score
4
Wisdom Score
20
Charisma Score
18
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Athletics, Insight, Perception
Vision
Blindsight (60ft)
Languages Ref
understands Celestial and Primordial, but cannot speak intelligibly
Hit Points
153
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion 1, Frightened, Stunned, Unconscious
Resistances
Resistant to Lightning Damage, Resistant to Thunder Damage, Resistant to Non-Magical Damage, Immune to Acid Damage, Immune to Psychic Damage
Languages
Primordial

Large celestial, chaotic good


Armor Class 18 (natural armor)

Hit Points 153 (18d10+54)

Speed 40 ft., fly 40 ft.


STR
20 (+5)
DEX
14 (+2)
CON
16 (+3)
INT
4 (−3)
WIS
20 (+5)
CHA
18 (+4)

Saving Throws Con +7, Wis +9, Cha +8

Skills Athletics +9, Insight +9, Perception +9

Damage Resistances lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities acid, psychic

Condition Immunities blinded, charmed, deafened, exhaustion, frightened, stunned, unconscious

Senses blindsight 60 ft., passive Perception 20

Languages understands Celestial and Primordial, but cannot speak intelligibly

Challenge 10 (5,900 XP)

Brainless. Hunduns are immune to any spell or effect that allows an Intelligence, Wisdom, or Charisma saving throw. Trying to contact or read a Hundun's mind confuses the caster as the spell for 1 round.

Dance of Creation. Hunduns can perform an act of magical creation almost unlimited in scope every 1d8 days. The effect is equivalent to a wish spell, but it must create something.

Enlightening Befuddlement. when a hundun's confusion spell affects a target, it can elect to use the following table rather than the standard one:

1d100 Result

01-10 Inspired:. Advantage on attack rolls, ability checks, and saving throws

11-20 Distracted:. Disadvantage on attack rolls, ability checks, and saving throws

21-50 Incoherent:. The target does nothing but babble or scribble incoherent notes on a new idea

51-75 Obsessed:. Target is recipient of geas to create a quality magical object

76-100 Suggestible:. Target receives a suggestion from the hundun

Innate Spellcasting. the hundun's innate spellcasting ability is Wisdom (spell save DC 17). It can cast the following spells, requiring no material components:

constant: confusion (always centered on the hundun), detect thoughts

at will: create or destroy water, dancing lights, mending, prestidigitation

3/day each: compulsion, dimension door, black tentacles, irresistible dance

1/day each: awaken, creation, heroes' feast, magnificent mansion, plant growth, reincarnate, stone shape

Magic Weapons. The hundun's weapon attacks are magical.

Actions

Multiattack. The hundun makes four slam attacks.

Slam. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.

Description

A toothless mouth adorns the headless shoulders of this oversized, four-armed, doughy humanoid. Colors and half-formed phantasmal shapes appear and vanish around it, to the creature’s obvious delight.
Creative Chaos. Wise yet child-like creatures of chaos, hunduns are four-armed, headless humanoids that embody spontaneous creation and the confusion that precedes enlightenment. Taking delight in creation of all kinds, they bring change to the staid and stagnant, spin revelation from confusion, and inspire moments of great creation—from works of art to new nations and faiths, and even the formation of planets and planes.
Nonsense Speech. Although not mindless, hunduns rarely seem to act out of conscious thought, yet their actions seem wise and usually benevolent. They communicate only in nonsense words, but have no trouble communicating among themselves or acting in coordination with other hunduns.
Flesh of Creation. Hundun blood is a powerful catalyst, and their spittle a potent drug. Each hundun’s heart is an Egg of Worlds—an artifact that can give birth to new concepts, powers, or even worlds. Obviously, the hundun must die for its heart to be used this way, but this is a sacrifice one might make willingly under the right circumstances.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.