Ice Devil
- Size
- Large
- Type
- Fiend
- Challenge Rating
- 12
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 18
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 20
- Dexterity Score
- 14
- Constitution Score
- 18
- Intelligence Score
- 18
- Wisdom Score
- 16
- Charisma Score
- 18
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Vision
- Blindsight (60ft), Darkvision (120ft)
- Languages Ref
- Infernal, telepathy 120 ft.
- Hit Points
- 180
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages
- Infernal, Telepathy (120ft)
Large fiend
Armor Class 18
Hit Points 180 (19d10+76)
Speed 40 ft.
- STR
- 20 (+5)
- DEX
- 14 (+2)
- CON
- 18 (+4)
- INT
- 18 (+4)
- WIS
- 16 (+3)
- CHA
- 18 (+4)
Saving Throws Dex +6, Con +8, Wis +7, Cha +8
Damage Resistances damage from nonmagical, non-silvered weapons
Damage Immunities cold, fire, poison
Condition Immunities poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 13
Languages Infernal, telepathy 120 ft.
Challenge 12 (8,400 XP)
Devils Sight. The devils darkvision penetrates magical darkness.
Lawful Evil. The devil radiates a Lawful and Evil aura.
Magic Resistance. The devil has advantage on saving throws against spells and magical effects.
Actions
Multiattack. The devil makes one bite attack and one claws attack.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.
Claws. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.
Spear. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.
Ice Wall (1/Day). The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.
If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice). The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.
Bonus Actions
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.
Reactions
Freezing Blood (1/Day). When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.