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Idolic Deity

Size
Small
Type
Construct
Challenge Rating
8
Source
Tome of Beasts
Alignment
Neutral-Evil
Armor Class
17
Speeds
0, fly 30
Walking Speed
0
Flying Speed
30
Strength Score
14
Dexterity Score
20
Constitution Score
18
Intelligence Score
10
Wisdom Score
11
Charisma Score
20
Saving Throws
Wisdom
Skill Proficiencies
Deception, Stealth
Vision
Darkvision (60ft)
Languages Ref
telepathy 60 ft.
Hit Points
90
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Vulnerable to Fire Damage, Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Telepathy (60ft)

Small construct, neutral evil


Armor Class 17 (natural armor)

Hit Points 90 (12d6+48)

Speed 0 ft., fly 30 ft.


STR
14 (+2)
DEX
20 (+5)
CON
18 (+4)
INT
10 (+0)
WIS
11 (+0)
CHA
20 (+5)

Saving Throws Wis +3

Skills Deception +8, Stealth +8

Damage Vulnerabilities fire

Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10

Languages telepathy 60 ft.

Challenge 8 (3,900 XP)

Stealth in darkness. The idolic diety gains an additional +3 to Stealth (+11 in total) in dim light or darkness.

Apostasy Aura. The idolic deity's presence causes devout followers to doubt their faith. A cleric or paladin that can see the idolic deity and wishes to cast a spell or use a class feature must make a DC 16 Wisdom saving throw. On a failed save, the spell or class feature is spent as if it was used, but it has no effect.

Incorporeal Movement. The idolic deity can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Shadow Stealth. While in dim light or darkness, the idolic deity can take the Hide action as a bonus action.

Actions

Multiattack. The idolic deity uses Seduce the Righteous and makes two slam attacks.

Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 18 (4d8) psychic damage.

Seduce the Righteous. The idolic deity targets one creature it can see within 30 feet. The target has disadvantage on attack rolls, saving throws, or ability checks (the idolic deity chooses which) until the end of its next turn. A protection from evil and good spell cast on the target prevents this effect, as does a magic circle.

Description

This small demonic idol fade into and out of reality. Its elemental will presses on those near as a near-physical pressure.
Relics of Dark Gods. Idolic deities are found in ancient temples and deserted tombs. They are relics of an elder age and all that remains of the favored children of deceiving dark god— mighty lordlings like Akoman the Evil Thought, Nanghant the Discontented, and Sarvar the Oppressor. Sent to consume the souls of those worshiping gods of light, these beings of shadow and sand labored slowly through corruption of the soul rather than outright war.
Imprisoned Shadow Demons. The corrupted ancient tribes and their priests began worshiping them as gods, and they forsook their master’s purpose to revel in their pride and vanity until they were struck down for their treachery. They have since wasted to a shadow remnant and been imprisoned in stony idols that barely cling to solidity.
Constructed Nature. An idolic deity doesn’t require air, food, drink, or sleep.

Stat block from Tome of Beasts (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. Copyright 2016, Open Design; Authors Chris Harris, Dan Dillon, Rodrigo Garcia Carmona, and Wolfgang Baur. It is not Geminaea material. See Legal.