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Incandescent One

Size
Medium
Type
Celestial
Challenge Rating
9
Source
Tome of Beasts 3
Alignment
Chaotic-Good
Armor Class
16
Speeds
30, fly 60, swim 60
Walking Speed
30
Swimming Speed
60
Flying Speed
60
Strength Score
16
Dexterity Score
18
Constitution Score
18
Intelligence Score
11
Wisdom Score
17
Charisma Score
18
Saving Throws
Constitution, Wisdom, Charisma
Skill Proficiencies
Perception
Languages Ref
all, telepathy 120'
Hit Points
144
Condition Immunities
Charmed, Exhaustion 1, Frightened, Grappled, Poisoned, Prone, Restrained
Resistances
Resistant to Cold Damage, Resistant to Radiant Damage, Immune to Poison Damage
Languages
All

Medium celestial, chaotic good


Armor Class 16 (natural)

Hit Points 144 (17d8+68)

Speed 30 ft., fly 60 ft., swim 60 ft.


STR
16 (+3)
DEX
18 (+4)
CON
18 (+4)
INT
11 (+0)
WIS
17 (+3)
CHA
18 (+4)

Saving Throws Con +8, Wis +7, Cha +8

Skills Perception +3

Damage Resistances cold, radiant; nonmagic B/P/S attacks

Damage Immunities poison

Condition Immunities charmed, exhaustion, frightened, grappled, poisoned, prone, restrained

Senses truesight 120', passive Perception 17

Languages all, telepathy 120'

Challenge 9 (5,000 XP)

Aqueous Form. Can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 foot wide with o squeezing.

Amphibious. Can breathe air and water.

Flyby. Doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Immortal Nature. Doesn't require food drink or sleep

Luminous. Sheds dim light in a 5 ft. radius.

Magic Resistance. Advantage: spell/magic effect saves.

Magic Weapons. Weapon attacks are magical.

Actions

Multiattack. Two Slam attacks or three Astral Bolt attacks.

Slam. Melee Weapon Attack: +8 to hit, 5 ft., one target, 11 (2d6+4) bludgeoning damage + 18 (4d8) cold.

Astral Bolt. Ranged Spell Attack: +8 to hit, 120 ft., one target, 18 (4d6+4) radiant and the next attack roll made vs. the target before the end of the incandescent one's next turn has advantage.

Bonus Actions

Celestial Inspiration. Inspires one creature it can see within 60' of it. Whenever target makes attack roll or save before start of incandescent one's next turn target can roll a d4 and add number rolled to the attack roll or save.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.