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Jackal (Black Flag)

Size
Small
Type
Beast
Challenge Rating
0
Source
Black Flag SRD
Armor Class
11
Speeds
40
Walking Speed
40
Strength Score
8
Dexterity Score
12
Constitution Score
10
Intelligence Score
2
Wisdom Score
12
Charisma Score
6
Languages Ref
-
Hit Points
8

Small beast


Armor Class 11

Hit Points 8

Speed 40 ft.


STR
8 (−1)
DEX
12 (+1)
CON
10 (+0)
INT
2 (−4)
WIS
12 (+1)
CHA
6 (−2)

Senses -

Languages -

Challenge 0 (10 XP)

Heightened Hearing and Smell. The jackal's Perception is 18 when perceiving by hearing or smell.

Pack Tactics. The jackal has advantage on attack rolls against a creature if at least one of the jackal's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4+1) piercing damage, and the target must succeed on a DC 10 CON save or contract shriveling fever disease, named for the way the disease causes an infected creature's muscles to shrivel. Until the disease is cured, the creature is poisoned, and at the end of each long rest, the infected creature must succeed on a DC 10 CON save or its STR score is reduced by 1d4. This reduction lasts until the creature finishes a long rest after the disease is cured. If the disease reduces the creature's STR to 0, the creature dies. A creature that succeeds on two saves recovers from the disease.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.