Kinnara
- Size
- Medium
- Type
- Celestial
- Challenge Rating
- 3
- Source
- Creature Codex
- Alignment
- Lawful-Good
- Armor Class
- 14
- Speeds
- 30, fly 50
- Walking Speed
- 30
- Flying Speed
- 50
- Strength Score
- 12
- Dexterity Score
- 15
- Constitution Score
- 14
- Intelligence Score
- 13
- Wisdom Score
- 16
- Charisma Score
- 19
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Insight, Performance
- Vision
- Darkvision (60ft)
- Languages Ref
- all, telepathy 60 ft.
- Hit Points
- 65
- Condition Immunities
- Charmed, Exhaustion 1, Frightened
- Resistances
- Resistant to Radiant Damage, Resistant to Non-Magical Damage
- Languages
- All, Telepathy (60ft)
Medium celestial, lawful good
Armor Class 14 (natural armor)
Hit Points 65 (10d8+20)
Speed 30 ft., fly 50 ft.
- STR
- 12 (+1)
- DEX
- 15 (+2)
- CON
- 14 (+2)
- INT
- 13 (+1)
- WIS
- 16 (+3)
- CHA
- 19 (+4)
Saving Throws Wis +5, Cha +6
Skills Insight +5, Performance +8
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses darkvision 60 ft., passive Perception 13
Languages all, telepathy 60 ft.
Challenge 3 (700 XP)
Angelic Weapons. The kinnara's weapon attacks are magical. When the kinnara hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).
Eternal Lovers. The kinnara shares a powerful bond with its partner and can't be turned against its partner by magical or non-magical means.
Innate Spellcasting. The kinnara's spellcasting ability is Charisma (spell save DC 14). The kinnara can innately cast the following spells, requiring no material components:
At will: detect good and evil, guidance, light, spare the dying
3/day each: charm person, sleep, healing word
1/day each: calm emotions, enthrall, hold person
Actions
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage plus 9 (2d8) radiant damage.
Discordant Refrain (Recharge 5-6). The kinnara plays a series of jarring notes on its musical instrument. Each non-celestial creature within 60 feet who can hear the sound must make a DC 14 Wisdom saving throw. On a failure, a creature takes 18 (4d8) psychic damage and is frightened for 1 minute. On a success, a creature takes half the damage but isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Reactions
Share the Pain. When the kinnara's partner is hit with a melee or ranged attack, the kinnara can teleport to an unoccupied space within 5 feet of its partner. The damage caused by the attack is divided evenly between the two kinnara.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.