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Kishi

Size
Medium
Type
Fiend
Challenge Rating
8
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
18
Speeds
50
Walking Speed
50
Strength Score
19
Dexterity Score
20
Constitution Score
19
Intelligence Score
15
Wisdom Score
11
Charisma Score
22
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Deception, Perception, Performance
Vision
Darkvision (120ft)
Languages Ref
Abyssal, Celestial, Common, Draconic, telepathy 120 ft.
Hit Points
119
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Poison Damage
Languages
Abyssal, Celestial, Aethyrian Common, Draconic, Telepathy (120ft)

Medium fiend, Chaotic Evil


Armor Class 18 (natural armor, shield)

Hit Points 119 (14d8 + 56)

Speed 50 ft.


STR
19 (+4)
DEX
20 (+5)
CON
19 (+4)
INT
15 (+2)
WIS
11 (+0)
CHA
22 (+6)

Saving Throws Dex +8, Con +7, Wis +3

Skills Deception +9, Perception +3, Performance +9

Damage Vulnerabilities False

Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 13

Languages Abyssal, Celestial, Common, Draconic, telepathy 120 ft.

Challenge 8 (3,900 XP)

Fiendish Weapons. The kishi's weapon attacks are magical. When the kishi hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack).

Two Heads. The kishi has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Magic Resistance. The kishi has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The kishi makes one Bite attack and two Spear attacks.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) piercing damage plus 9 (2d8) cold damage.

Spear. Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage, or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.

Spellcasting. The kishi casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 17):
At will: detect evil and good, detect magic, suggestion
3/day: glibness
1/day: dominate person

Bonus Actions

Trophy Shield. The kishi absorbs some of the essence of a creature it killed since the end of its previous turn and magically creates a grisly trophy of the creature on its shield or spear. For 1 hour, its Armor Class becomes 20, and creatures of the same type as the slain creature have disadvantage on attack rolls against the kishi.

Summon Demon (1/Day). The kishi demon magically calls 1d4 giant hyenas that are Fiends with the kishi's damage resistances and immunities. It has a 50 percent chance of calling one kishi demon instead. The called creatures arrive in 1d4 rounds, acting as allies of the kishi and obeying its telepathic commands. The creatures remain for 1 hour, until the kishi dies, or until the kishi dismisses them as a bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.