Kobold Sorcerer
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 12
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 6
- Dexterity Score
- 14
- Constitution Score
- 14
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 14
- Skill Proficiencies
- Arcana, Intimidation
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Draconic
- Hit Points
- 27
- Languages
- Aethyrian Common, Draconic
Small humanoid
Armor Class 12
Hit Points 27 (5d6+10)
Speed 30 ft.
- STR
- 6 (−2)
- DEX
- 14 (+2)
- CON
- 14 (+2)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 14 (+2)
Skills Arcana +2, Intimidation +4
Senses darkvision 60 ft., passive Perception 10
Languages Common, Draconic
Challenge 1 (200 XP)
Innate Spellcasting. The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor
Actions
Multiattack (2/day). The kobold sorcerer makes three flame bolt attacks.
Flame Bolt. Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
Shiv. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
Expeditious Retreat (1st-Level; V. When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.