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Koralk

Size
Large
Type
Fiend
Challenge Rating
11
Source
Tome of Beasts 2023
Alignment
Lawful-Evil
Armor Class
15
Speeds
40
Walking Speed
40
Strength Score
20
Dexterity Score
13
Constitution Score
17
Intelligence Score
10
Wisdom Score
11
Charisma Score
13
Saving Throws
Constitution, Wisdom, Charisma
Vision
Darkvision (120ft)
Languages Ref
Infernal, telepathy 120 ft.
Hit Points
136
Condition Immunities
Poisoned
Resistances
Resistant to Cold Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages
Infernal, Telepathy (120ft)

Large fiend, Lawful Evil


Armor Class 15 (natural armor)

Hit Points 136 (16d10 + 48)

Speed 40 ft.


STR
20 (+5)
DEX
13 (+1)
CON
17 (+3)
INT
10 (+0)
WIS
11 (+0)
CHA
13 (+1)

Saving Throws Con +7, Wis +4, Cha +5

Damage Vulnerabilities False

Damage Resistances cold; bludgeoning, piercing, and slashing damage from nonmagical attacks not made with silvered weapons

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 10

Languages Infernal, telepathy 120 ft.

Challenge 11 (7,200 XP)

Devil's Sight. Magical darkness does not impair the koralk's darkvision.

Harvester Venom. The koralk produces a potent poison that liquefies the innards of those affected by it. Every hour that elapses after a creature succumbs to this poison, it must succeed on a DC 17 Constitution saving throw or take 7 (2d6) poison damage, and its hp maximum is reduced by that amount. Creatures with resistance or immunity to poison or the poisoned condition can be affected by this poison. Such creatures have advantage on the saving throw.

Magic Resistance. The koralk has advantage on saving throws against spells and other magical effects.

Steadfast. The koralk can't be frightened while it can see an ally within 30 feet of it.

Actions

Multiattack. The koralk makes one Bite attack, one Scythe attack, and three Stinger attacks. It can replace its Scythe attack with a Vestigial Arms attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.

Scythe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage.

Stinger. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) piercing damage plus 7 (2d6) poison damage, and the target must succeed on a DC 17 Constitution saving throw or succumb to the devil's venom (see the Harvester Venom trait).

Vestigial Arms. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: If the target is a Medium or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the creature is restrained, and the devil can't use its Vestigial Arms on another target.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.