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Krake Spawn (Tome of Beasts 2023)

Size
Huge
Type
Monstrosity
Challenge Rating
14
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
16
Speeds
60
Walking Speed
60
Strength Score
24
Dexterity Score
12
Constitution Score
22
Intelligence Score
17
Wisdom Score
15
Charisma Score
18
Saving Throws
Strength, Constitution, Intelligence, Charisma
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
Common, Infernal, Primordial, Void Speech
Hit Points
175
Condition Immunities
Charmed, Poisoned
Resistances
Immune to Cold Damage, Immune to Poison Damage, Immune to Psychic Damage
Languages
Aethyrian Common, Infernal, Primordial

Huge monstrosity, Neutral Evil


Armor Class 16 (natural armor)

Hit Points 175 (14d12 + 84)

Speed 60 ft.


STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
17 (+3)
WIS
15 (+2)
CHA
18 (+4)

Saving Throws Str +12, Con +11, Int +8, Cha +9

Damage Vulnerabilities False

Damage Resistances False

Damage Immunities cold, poison, psychic

Condition Immunities charmed, poisoned

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 12

Languages Common, Infernal, Primordial, Void Speech

Challenge 14 (11,500 XP)

Amphibious. The krake spawn can breathe air and water.

Actions

Multiattack. The krake spawn makes one Bite attack and eight Tentacle attacks, or it makes four Freezing Water Bolt attacks.

Bite. Melee Weapon Attack: +12 to hit, reach 10 ft, one target. Hit: 12 (1d10 + 7) slashing damage.

Tentacle. Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 10 (1d6 + 7) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 17). Until this grapple ends, the target is restrained. The krake spawn has eight tentacles, each of which can grapple only one target.

Freezing Water Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 10 (3d6) cold damage.

Ink Cloud (Recharge 5-6). While underwater, the krake spawn emits a 20-foot-radius cloud of ink all around itself. Each creature in the cloud must make a DC 17 Constitution saving throw, taking 55 (10d10) poison damage on a failed save, or half as much damage on a successful one. The area is heavily obscured for 1 minute, although a significant current can disperse the ink.

Vomit Forth the Deeps (Recharge 5-6). The krake spawn sprays half-digested food from its maw in a 30-foot cone. Each creature in the area must make a DC 17 Dexterity saving throw. On a failure, a creature takes 27 (6d8) acid damage plus 27 (5d10) poison damage and is incapacitated. On a success, a creature takes half the damage and isn't incapacitated.

Bonus Actions

Water Jet. Each creature within 5 feet of the krake spawn must succeed on a DC 17 Dexterity saving throw or be knocked prone. The spawn then swims up to half its swimming speed without provoking opportunity attacks. The spawn must be underwater to use this bonus action.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.