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Lakescourge Lotus

Size
Medium
Type
Undead
Challenge Rating
5
Source
Tome of Beasts 3
Alignment
Chaotic-Evil
Armor Class
15
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
16
Dexterity Score
17
Constitution Score
16
Intelligence Score
10
Wisdom Score
14
Charisma Score
3
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
90
Condition Immunities
Charmed, Exhaustion 1, Poisoned
Resistances
Resistant to Necrotic Damage, Immune to Cold Damage, Immune to Poison Damage

Medium undead, chaotic evil


Armor Class 15 (natural armor)

Hit Points 90 (12d8+36)

Speed 30 ft., swim 30 ft.


STR
16 (+3)
DEX
17 (+3)
CON
16 (+3)
INT
10 (+0)
WIS
14 (+2)
CHA
3 (−4)

Saving Throws Dex +6, Wis +5

Skills Perception +2

Damage Resistances necrotic

Damage Immunities cold, poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60', passive Perception 15

Languages —

Challenge 5 (1,800 XP)

Toxic Ichor. While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min.

Undead Nature. Doesn't require air food drink or sleep.

Waterwalker. Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical.

Actions

Multiattack. Two Tainted Claw or Poisonous Water Jet attacks.

Tainted Claw. Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself.

Poisonous Water Jet. Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison.

Enter Reflection. Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.