Lamassu
- Size
- Large
- Type
- Celestial
- Challenge Rating
- 10
- Source
- Creature Codex
- Alignment
- Lawful-Good
- Armor Class
- 17
- Speeds
- 30, fly 60
- Walking Speed
- 30
- Flying Speed
- 60
- Strength Score
- 18
- Dexterity Score
- 14
- Constitution Score
- 20
- Intelligence Score
- 17
- Wisdom Score
- 18
- Charisma Score
- 16
- Saving Throws
- Dexterity, Constitution, Wisdom, Charisma
- Skill Proficiencies
- Arcana, History, Insight, Perception
- Vision
- True Sight (60ft))
- Languages Ref
- all, telepathy 120 ft.
- Hit Points
- 147
- Condition Immunities
- Charmed, Exhaustion 1, Frightened
- Resistances
- Resistant to Radiant Damage, Resistant to Non-Magical Damage
- Languages
- All, Telepathy (120ft)
Large celestial, lawful good
Armor Class 17 (natural armor)
Hit Points 147 (14d10+70)
Speed 30 ft., fly 60 ft.
- STR
- 18 (+4)
- DEX
- 14 (+2)
- CON
- 20 (+5)
- INT
- 17 (+3)
- WIS
- 18 (+4)
- CHA
- 16 (+3)
Saving Throws Dex +6, Con +9, Wis +8, Cha +7
Skills Arcana +7, History +7, Insight +8, Perception +8
Damage Resistances radiant; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened
Senses truesight 60 ft., passive Perception 18
Languages all, telepathy 120 ft.
Challenge 10 (5,900 XP)
Magic Resistance. The lamassu has advantage on saving throws against spells and other magical effects.
Magic Weapons. The lamassu's weapon attacks are magical.
Pounce. If the lamassu moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. If the target is prone, the lamassu can make one claw attack against it as a bonus action.
Innate Spellcasting. The lamassu's innate spellcasting ability is Wisdom (spell save DC 16). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, mage hand, magic circle, sacred flame, unseen servant
3/day each: bless, calm emotions, command, dimension door, invisibility, thunderwave
1/day each: banishment, flame strike, glyph of warding
Actions
Multiattack. The lamassu makes two attacks with its claws.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 9 (2d8) radiant damage.
Healing Touch (3/Day). The lamassu touches a creature. The target magically regains 22 (5d8) hp and is cured of any curses or diseases and of any poisoned, blinded, or deafened conditions afflicting it.
Legendary Actions
The lamassu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The lamassu regains spent legendary actions at the start of its turn.
Detect. The lamassu makes a Wisdom (Perception) check.
Claw Attack. The lamassu makes one claw attack.
Wing Attack (Costs 2 Actions). The lamassu beats its wings. Each creature within 10 feet of it must succeed on a DC 16 Dexterity saving throw or take 11 (2d6 + 4) bludgeoning damage and be knocked prone. The lamassu can then fly up to its flying speed.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.