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Lazavik

Size
Tiny
Type
Fey
Challenge Rating
3
Source
Tome of Beasts 2
Alignment
Neutral-Good
Armor Class
14
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
12
Dexterity Score
18
Constitution Score
15
Intelligence Score
13
Wisdom Score
17
Charisma Score
14
Skill Proficiencies
Perception, Stealth, Survival
Vision
Darkvision (120ft)
Languages Ref
Common, Sylvan
Hit Points
36
Condition Immunities
Frightened, Poisoned
Resistances
Resistant to Poison Damage
Languages
Aethyrian Common, Sylvan

Tiny fey, neutral good


Armor Class 14

Hit Points 36 (8d4+16)

Speed 30 ft., swim 30 ft.


STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
13 (+1)
WIS
17 (+3)
CHA
14 (+2)

Skills Perception +7, Stealth +8, Survival +5

Damage Resistances poison

Condition Immunities frightened, poisoned

Senses darkvision 120 ft., passive Perception 17

Languages Common, Sylvan

Challenge 3 (700 XP)

Glowing Eye. As a bonus action, the lazavik makes its single eye shine with a brilliant golden light. Its eye sheds bright light in a line that is 90 feet long and 5 feet wide, or it sheds bright light in a 30-foot cone. Each creature in the area illuminated by the lazavik's eye gains the lazavik's Swamp Stride trait as long as it remains on the illuminated path. The lazavik can douse its light at any time (no action required).

Hold Breath. The lazavik can hold its breath for 30 minutes.

Speak with Beasts. The lazavik can communicate with beasts as if they shared a language.

Swamp Stride. Difficult terrain composed of mud, reeds, or other marshy terrain doesn't cost the lazavik extra movement. In addition, it can pass through nonmagical hazards, such as quicksand, without being hindered by them and through nonmagical plants without taking damage from them, despite thorns, spines, or a similar hazard.

Actions

Reed Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (2d4 + 4) slashing damage.

Eye Flare (Recharge 5-6). The lazavik's eye flares with blinding light in a 15-foot cone. Each creature in the area much make a DC 13 Dexterity saving throw. On a failure, a creature takes 10 (3d6) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

Standing no taller than a cat, this tiny humanoid has a snowwhite beard and a single eye that blazes with golden light. He holds a long reed whip in his hands._
Swamp-Dwelling Fey. Lazaviks are fey that dwell primarily in swamps and marshes, picking particular tracts of marshland to call home. When it has chosen a suitable location, a lazavik builds a minuscule hut for itself out of dried rushes, mud, and sticks, and it spends its days fishing and enjoying the company of the native animals and good-aligned fey of the region. All lazaviks are male and are thought to sprout like reeds out of the damp soil, though romances between female Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.