Lemure Band
- Size
- Large
- Type
- Fiend
- Challenge Rating
- 2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 7
- Speeds
- 15
- Walking Speed
- 15
- Strength Score
- 10
- Dexterity Score
- 4
- Constitution Score
- 10
- Intelligence Score
- 1
- Wisdom Score
- 10
- Charisma Score
- 2
- Vision
- Darkvision (120ft)
- Languages Ref
- understands Infernal but can't speak
- Hit Points
- 67
- Condition Immunities
- Poisoned
- Resistances
- Resistant to Cold Damage, Immune to Fire Damage, Immune to Poison Damage
Large fiend
Armor Class 7
Hit Points 67 (15d8)
Speed 15 ft.
- STR
- 10 (+0)
- DEX
- 4 (−3)
- CON
- 10 (+0)
- INT
- 1 (−5)
- WIS
- 10 (+0)
- CHA
- 2 (−4)
Damage Resistances cold
Damage Immunities fire, poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive Perception 10
Languages understands Infernal but can't speak
Challenge 2 (450 XP)
Area Vulnerability. The band takes double damage from any effect that targets an area.
Band Dispersal. When the band is reduced to 0 hit points, it turns into 2 (1d4) lemures with 6 hit points each.
Band. The band is composed of 5 or more lemures. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The band can move through any opening large enough for one Medium creature without squeezing.
Devils Sight. The bands darkvision penetrates magical darkness.
Eerie Groan. While the band can see a non-devil within 100 feet, it emits a groan that is audible within 300 feet.
Lawful Evil. The band radiates a Lawful and Evil aura.
Actions
Fists. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 12 (5d4) bludgeoning damage.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.