Lemurfolk (Tome of Beasts 2023)
- Size
- Small
- Type
- Humanoid
- Challenge Rating
- 1/4
- Source
- Tome of Beasts 2023
- Alignment
- Neutral
- Armor Class
- 12
- Speeds
- 20
- Walking Speed
- 20
- Strength Score
- 10
- Dexterity Score
- 15
- Constitution Score
- 11
- Intelligence Score
- 12
- Wisdom Score
- 10
- Charisma Score
- 8
- Skill Proficiencies
- Acrobatics, Stealth
- Vision
- Darkvision (60ft)
- Languages Ref
- Common, Lemurfolk
- Hit Points
- 21
- Languages
- Aethyrian Common
Small humanoid, Neutral
Armor Class 12
Hit Points 21 (6d6)
Speed 20 ft.
- STR
- 10 (+0)
- DEX
- 15 (+2)
- CON
- 11 (+0)
- INT
- 12 (+1)
- WIS
- 10 (+0)
- CHA
- 8 (−1)
Skills Acrobatics +4, Stealth +4
Damage Vulnerabilities False
Damage Resistances False
Damage Immunities False
Condition Immunities False
Senses darkvision 60 ft., passive Perception 10
Languages Common, Lemurfolk
Challenge 1/4 (50 XP)
Glide. The lemurfolk has membranes between its fore and hind limbs that expand when falling to slow its rate of descent to 60 feet per round, landing on its feet and taking no falling damage. It can move up to 5 feet horizontally for every 1 foot it falls. The lemurfolk can't gain height with its gliding membranes alone. If subjected to a strong wind or lift of any kind, it can use the updraft to glide farther.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Blowgun. Ranged Weapon Attack: +4 to hit, range 25/100 ft., one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.