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Lesser Lunarchidna

Size
Medium
Type
Aberration
Challenge Rating
2
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
15
Speeds
30, climb 30
Walking Speed
30
Climbing Speed
30
Strength Score
10
Dexterity Score
15
Constitution Score
14
Intelligence Score
6
Wisdom Score
12
Charisma Score
13
Skill Proficiencies
Perception, Stealth
Vision
Blindsight (10ft), Darkvision (60ft)
Languages Ref
Deep Speech, Elvish
Hit Points
39
Condition Immunities
Poisoned, Restrained
Resistances
Immune to Poison Damage
Languages
Deep Speech, Elvish

Medium aberration, neutral evil


Armor Class 15 (natural armor)

Hit Points 39 (6d8+12)

Speed 30 ft., climb 30 ft.


STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
6 (−2)
WIS
12 (+1)
CHA
13 (+1)

Skills Perception +3, Stealth +6

Damage Immunities poison

Condition Immunities poisoned, restrained

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 13

Languages Deep Speech, Elvish

Challenge 2 (450 XP)

Light Sensitivity. While in bright light, the lunarchidna has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Shadow Stealth. While in dim light or darkness, the lunarchidna can take the Hide action as a bonus action.

Spider Climb. The lunarchidna can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Actions

Multiattack. The lunarchidna makes one bite attack and two claw attacks.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) necrotic damage. The target must succeed on a DC 12 Constitution saving throw or its hp maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hp maximum to 0.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.

Description

A four-armed, four-legged creature in the vague shape of a human—but seemingly made of fine spider silk—moves down a tree, slowly chanting the incantation of a spell in the pale light of the full moon._
Made in Corrupt Forests. Lunarchidnas are beings of moonlight and spider silk created in forests permeated by residual dark magic. When this magic coalesces on a spider web touched by the light of a full moon, the web animates. The web gains life and flies through the forest, gathering other webs until it collects enough silk to form a faceless, humanoid body, with four legs and four arms.
Hatred of Elves. Lunarchidnas hate elves and love to make the creatures suffer. They poison water sources, set fire to villages, and bait monsters into stampeding through elf communities. These aberrations especially enjoy stealing away elf children to use as bait to trap the adults that come to the rescue.
Cyclical Power. The lunarchidna’s power is tied to the moon. When the skies are dark during a new moon, the lunarchidna becomes more shadow than living web. Its mental ability dulls, and it becomes barely more than a savage animal. When a full moon brightens the night, however, the lunarchidna becomes a conduit of lunar light and can channel that power through its body. Using its heightened intellect, it makes plans, writes notes, and plots from the safety of the trees where it makes its home. In the intermittent phases of the moon, the lunarchidna is a more than capable hunter, trapping and devouring prey it encounters while retaining enough knowledge of its plans and magic to further its goals in minor ways. The lunarchidna’s statistics change cyclically as shown on the Lunarchidna Moon Phase table.

Lunarchidna Moon Phase

Moon Phase

Statistics

Daytime, new, or crescent moon

Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.