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Ley Wanderer

Size
Huge
Type
Aberration
Challenge Rating
7
Source
Tome of Beasts 3
Alignment
Neutral
Armor Class
15
Speeds
10, fly 40
Walking Speed
10
Flying Speed
40
Strength Score
14
Dexterity Score
9
Constitution Score
14
Intelligence Score
19
Wisdom Score
11
Charisma Score
10
Saving Throws
Strength, Dexterity, Intelligence
Skill Proficiencies
Perception
Languages Ref
all, telepathy 120'
Hit Points
136
Resistances
Immune to Psychic Damage
Languages
All

Huge aberration, neutral


Armor Class 15 (natural armor)

Hit Points 136 (16d12+32)

Speed 10 ft., fly 40 ft.


STR
14 (+2)
DEX
9 (−1)
CON
14 (+2)
INT
19 (+4)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws Str +5, Dex +2, Int +7

Skills Perception +0

Damage Resistances nonmagic B/P/S attacks

Damage Immunities psychic

Senses darkvision 60', passive Perception 13

Languages all, telepathy 120'

Challenge 7 (2,900 XP)

Sense Magic. Senses magic within 120' of it at will. This otherwise works like the detect magic spell but isn't itself magical.

Actions

Multiattack. Three Slam or Psychic Lash attacks.

Slam. Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d8+2) bludgeoning damage + 9 (2d8) psychic.

Psychic Lash. Ranged Spell Attack: +7 to hit 5 ft. or range 120' one target 17 (3d8+4) psychic.

Dispelling Burst (Recharge 5-6). Emits a psychic burst that disrupts magic within 30' of it. Each creature in the area: 27 (6d8) psychic (DC 15 Int half). Each spell of 3rd level or lower in the area immediately ends and wanderer gains 5 temp hp for each spell ended this way.

Teleport (3/Day). Magically teleports itself and up to six willing creatures holding hands with wanderer with items worn/carried to location it is familiar with up to 100 miles away. If destination is a location rich in magical energy (ex: ley line) can teleport up to 300 miles away.

Bonus Actions

Drain Magic Item. Drains the magic from an item it is holding. Magic item with charges loses 1d6 charges item with limited uses per day loses one daily use and single-use item such as potion or spell scroll is destroyed. All other magic items have their effects suppressed for 1 min. Wanderer gains 5 temp hp each time it drains a magic item. A drained item regains its magic after 24 hrs.

Reactions

Absorb Spell. When a creature wanderer can see within 30' of it casts spell wanderer can absorb spell's energy countering it. Works like counterspell except wanderer must always make spellcasting ability check no matter spell's level. Its ability check for this is +7. If it successfully counters the spell it gains 5 temp hp/spell level.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.