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Lich Hound (Tome of Beasts 2023)

Size
Medium
Type
Undead
Challenge Rating
4
Source
Tome of Beasts 2023
Alignment
Neutral-Evil
Armor Class
14
Speeds
50, fly 30
Walking Speed
50
Flying Speed
30
Strength Score
10
Dexterity Score
18
Constitution Score
18
Intelligence Score
6
Wisdom Score
10
Charisma Score
16
Saving Throws
Wisdom, Charisma
Skill Proficiencies
Acrobatics, Perception
Vision
Blindsight (60ft), Darkvision (120ft)
Languages Ref
understands Common and Darakhul but can’t speak
Hit Points
85
Condition Immunities
Exhaustion 1, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Poison Damage

Medium undead, Neutral Evil


Armor Class 14

Hit Points 85 (10d8 + 40)

Speed 50 ft., fly 30 ft.


STR
10 (+0)
DEX
18 (+4)
CON
18 (+4)
INT
6 (−2)
WIS
10 (+0)
CHA
16 (+3)

Saving Throws Wis +2, Cha +5

Skills Acrobatics +6, Perception +4

Damage Vulnerabilities False

Damage Resistances piercing and slashing from nonmagical attacks

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses blindsight 60 ft., darkvision 120 ft., passive Perception 14

Languages understands Common and Darakhul but can’t speak

Challenge 4 (1,100 XP)

Blood Sense. The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.

Keen Hearing and Smell. The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Undead Nature. The lich hound doesn't require air, food, drink, or sleep.

Actions

Multiattack. The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.

Eerie Howl. The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours.

Bonus Actions

Ethereal Jaunt. The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.