Lich Hound (Tome of Beasts 2023)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 4
- Source
- Tome of Beasts 2023
- Alignment
- Neutral-Evil
- Armor Class
- 14
- Speeds
- 50, fly 30
- Walking Speed
- 50
- Flying Speed
- 30
- Strength Score
- 10
- Dexterity Score
- 18
- Constitution Score
- 18
- Intelligence Score
- 6
- Wisdom Score
- 10
- Charisma Score
- 16
- Saving Throws
- Wisdom, Charisma
- Skill Proficiencies
- Acrobatics, Perception
- Vision
- Blindsight (60ft), Darkvision (120ft)
- Languages Ref
- understands Common and Darakhul but can’t speak
- Hit Points
- 85
- Condition Immunities
- Exhaustion 1, Poisoned
- Resistances
- Resistant to Non-Magical Damage, Immune to Poison Damage
Medium undead, Neutral Evil
Armor Class 14
Hit Points 85 (10d8 + 40)
Speed 50 ft., fly 30 ft.
- STR
- 10 (+0)
- DEX
- 18 (+4)
- CON
- 18 (+4)
- INT
- 6 (−2)
- WIS
- 10 (+0)
- CHA
- 16 (+3)
Saving Throws Wis +2, Cha +5
Skills Acrobatics +6, Perception +4
Damage Vulnerabilities False
Damage Resistances piercing and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities exhaustion, poisoned
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 14
Languages understands Common and Darakhul but can’t speak
Challenge 4 (1,100 XP)
Blood Sense. The lich hound can pinpoint the location of creatures that aren't Constructs or Undead within 60 feet of it and can sense the general direction of such creatures within 1 mile of it.
Keen Hearing and Smell. The lich hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Undead Nature. The lich hound doesn't require air, food, drink, or sleep.
Actions
Multiattack. The lich hound can use its Eerie Howl. It then makes two Bite attacks. If both attacks hit one creature, the target must succeed on a DC 14 Constitution saving throw or take 7 (2d6) slashing damage and be incapacitated until the end of its next turn.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Eerie Howl. The lich hound releases an eerie howl that fades in and out and echoes strangely. Each creature within 30 feet of the lich hound must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the lich hound's Eerie Howl for the next 24 hours.
Bonus Actions
Ethereal Jaunt. The lich hound magically shifts from the Material Plane to the Ethereal Plane, or vice versa.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.