Light Dragon Wyrmling
- Size
- Medium
- Type
- Dragon
- Challenge Rating
- 2
- Source
- Creature Codex
- Alignment
- Neutral-Good
- Armor Class
- 13
- Speeds
- 30, fly 60
- Walking Speed
- 30
- Flying Speed
- 60
- Strength Score
- 14
- Dexterity Score
- 10
- Constitution Score
- 15
- Intelligence Score
- 12
- Wisdom Score
- 14
- Charisma Score
- 13
- Saving Throws
- Dexterity, Constitution, Wisdom
- Skill Proficiencies
- Perception
- Vision
- Blindsight (10ft), Darkvision (60ft)
- Languages Ref
- Draconic
- Hit Points
- 39
- Condition Immunities
- Blinded
- Resistances
- Resistant to Non-Magical Damage, Immune to Radiant Damage
- Languages
- Draconic
Medium dragon, neutral good
Armor Class 13 (natural armor)
Hit Points 39 (6d8+12)
Speed 30 ft., fly 60 ft.
- STR
- 14 (+2)
- DEX
- 10 (+0)
- CON
- 15 (+2)
- INT
- 12 (+1)
- WIS
- 14 (+2)
- CHA
- 13 (+1)
Saving Throws Dex +2, Con +4, Wis +4
Skills Perception +4
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities radiant
Condition Immunities blinded
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 2 (450 XP)
Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.