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Light Dragon Wyrmling

Size
Medium
Type
Dragon
Challenge Rating
2
Source
Creature Codex
Alignment
Neutral-Good
Armor Class
13
Speeds
30, fly 60
Walking Speed
30
Flying Speed
60
Strength Score
14
Dexterity Score
10
Constitution Score
15
Intelligence Score
12
Wisdom Score
14
Charisma Score
13
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Perception
Vision
Blindsight (10ft), Darkvision (60ft)
Languages Ref
Draconic
Hit Points
39
Condition Immunities
Blinded
Resistances
Resistant to Non-Magical Damage, Immune to Radiant Damage
Languages
Draconic

Medium dragon, neutral good


Armor Class 13 (natural armor)

Hit Points 39 (6d8+12)

Speed 30 ft., fly 60 ft.


STR
14 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
13 (+1)

Saving Throws Dex +2, Con +4, Wis +4

Skills Perception +4

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities radiant

Condition Immunities blinded

Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14

Languages Draconic

Challenge 2 (450 XP)

Illumination. The dragon sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Incorporeal Movement. The dragon can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.

Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons:
Radiant Breath. The dragon exhales radiant energy in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 16 (3d10) radiant damage on a failed save, or half as much damage on a successful one.
Flaring Breath. The dragon emits a flash of dazzling light from its maw in a 15-foot cone. Each creature in that area must make a DC 12 Constitution saving throw or be blinded. Undead within the area of effect must also make a DC 12 Wisdom saving throw or be turned for 1 minute. Undead of CR 1/2 or lower who fail the saving throw are instantly destroyed.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.