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Light Drake

Size
Tiny
Type
Dragon
Challenge Rating
1/2
Source
Tome of Beasts 2
Alignment
Neutral-Good
Armor Class
13
Speeds
20, fly 60
Walking Speed
20
Flying Speed
60
Strength Score
7
Dexterity Score
16
Constitution Score
13
Intelligence Score
8
Wisdom Score
12
Charisma Score
14
Skill Proficiencies
Acrobatics, Perception
Vision
Darkvision (60ft)
Languages Ref
Common, Draconic
Hit Points
24
Resistances
Resistant to Radiant Damage
Languages
Aethyrian Common, Draconic

Tiny dragon, neutral good


Armor Class 13

Hit Points 24 (7d4+7)

Speed 20 ft., fly 60 ft. (hover)


STR
7 (−2)
DEX
16 (+3)
CON
13 (+1)
INT
8 (−1)
WIS
12 (+1)
CHA
14 (+2)

Skills Acrobatics +5, Perception +3

Damage Resistances radiant

Senses darkvision 60 ft., passive Perception 13

Languages Common, Draconic

Challenge 1/2 (100 XP)

Reflective Scales. When a light drake is within 5 feet of a source of light, that source of light sheds bright light and dim light for an additional 10 feet. While the light drake wears or carries an object that sheds light from the daylight spell, the light within 10 feet of the drake is sunlight.

Innate Spellcasting. The light drake's innate spellcasting ability is Charisma (spell save DC 12, +4 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: dancing lights, light, guiding star, starburst
3/day each: color spray, faerie fire

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.

Breath Weapon (Recharge 6). A light drake can breathe a 30-foot line of brilliant white light. Each creature in that line must make a DC 13 Dexterity saving throw. On a failure, a creature takes 5 (2d4) radiant damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can make a DC 13 Constitution saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

The light drake is a small, bulky dragon with two legs and two wings. It has glowing yellow eyes, and light reflects easily off its golden scales._
Light Bringers. Light drakes are obsessed with bringing light into dark places, and often inhabit the darkest parts of the world. They use their light to aid lost travelers and defeat the denizens of the darkest parts of the world. They are regularly hunted by such denizens, who offer large rewards for their golden hides.
Social Trinket-Collectors. Light drakes are social creatures that live in small, glowing colonies in deep caverns. Like their larger cousins, they enjoy collecting trinkets, though they prefer objects made of bright metals or iridescent stones. They often adorn themselves with such trinkets and use their light magic to make the trinkets shine. Light drakes tend to sleep together in piles for warmth and light in the cold darkness, which has led to many a thief inadvertently stumbling into a colony of the jewelry-coated sleeping drakes after mistaking them for a pile of glittering treasure.
Undead Slayers. Light drakes despise undead and any creatures that use light, or the absence of light, to prey on innocents. They have a particularly strong hatred for Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.