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Living Star

Size
Huge
Type
Celestial
Challenge Rating
19
Source
Creature Codex
Alignment
Any
Armor Class
19
Speeds
0, fly 60
Walking Speed
0
Flying Speed
60
Strength Score
24
Dexterity Score
22
Constitution Score
21
Intelligence Score
21
Wisdom Score
19
Charisma Score
22
Saving Throws
Dexterity, Constitution, Wisdom
Skill Proficiencies
Acrobatics, Insight, Perception, Persuasion
Vision
True Sight (120ft)
Languages Ref
Celestial, Common
Hit Points
207
Condition Immunities
Charmed, Frightened, Poisoned, Stunned
Resistances
Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage, Immune to Radiant Damage
Languages
Celestial, Aethyrian Common

Huge celestial, any alignment


Armor Class 19 (natural armor)

Hit Points 207 (18d12+90)

Speed 0 ft., fly 60 ft.


STR
24 (+7)
DEX
22 (+6)
CON
21 (+5)
INT
21 (+5)
WIS
19 (+4)
CHA
22 (+6)

Saving Throws Dex +12, Con +11, Wis +10

Skills Acrobatics +12, Insight +10, Perception +10, Persuasion +12

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison, radiant

Condition Immunities charmed, frightened, poisoned, stunned

Senses truesight 120 ft., passive Perception 20

Languages Celestial, Common

Challenge 19 (22,000 XP)

Magic Resistance. The living star has advantage on saving throws against spells and other magical effects.

Resize. As a bonus action, the living star can change its size. This trait works like the enlarge/reduce spell, except it deals 2d4 extra damage when enlarged and 2d4 less damage when reduced.

Starshine. A creature that starts its turn within 30 feet of the living star must make a DC 19 Intelligence saving throw. On a failed save, the creature is blinded for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the living star's Starshine for the next 24 hours.

Supernova. When a living star dies, it erupts, and each creature within 30 feet of it must make a DC 19 Dexterity saving throw, taking 56 (16d6) radiant damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.

Actions

Multiattack. The living star makes three starflare attacks. It can use its Silvered Ray in place of one starflare attack.

Starflare. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage plus 14 (4d6) radiant damage.

Silvered Ray. Ranged Spell Attack: +12 to hit, range 150 ft., one target. Hit: 28 (4d10 + 6) radiant damage, and the target must succeed on a DC 19 Charisma saving throw or be stunned until the end of its next turn.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.