Lizardfolk Chosen One
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 4
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 15
- Speeds
- 30, swim 30
- Walking Speed
- 30
- Swimming Speed
- 30
- Strength Score
- 16
- Dexterity Score
- 12
- Constitution Score
- 16
- Intelligence Score
- 10
- Wisdom Score
- 12
- Charisma Score
- 14
- Saving Throws
- Constitution, Wisdom
- Skill Proficiencies
- Perception, Stealth, Survival
- Languages Ref
- Draconic
- Hit Points
- 75
- Languages
- Draconic
Medium humanoid
Armor Class 15
Hit Points 75 (10d8+30)
Speed 30 ft., swim 30 ft.
- STR
- 16 (+3)
- DEX
- 12 (+1)
- CON
- 16 (+3)
- INT
- 10 (+0)
- WIS
- 12 (+1)
- CHA
- 14 (+2)
Saving Throws Con +5, Wis +3
Skills Perception +3, Stealth +3, Survival +3
Senses passive Perception 15
Languages Draconic
Challenge 4 (1,100 XP)
Aligned. The lizardfolk radiates either an Evil or Good aura.
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk attacks once with its shield and twice with its trident.
Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.
Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.
Reactions
Supernatural Rebuke (1/Day). When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.