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Lizardfolk Chosen One

Size
Medium
Type
Humanoid
Challenge Rating
4
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
15
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
16
Dexterity Score
12
Constitution Score
16
Intelligence Score
10
Wisdom Score
12
Charisma Score
14
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Perception, Stealth, Survival
Languages Ref
Draconic
Hit Points
75
Languages
Draconic

Medium humanoid


Armor Class 15

Hit Points 75 (10d8+30)

Speed 30 ft., swim 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)

Saving Throws Con +5, Wis +3

Skills Perception +3, Stealth +3, Survival +3

Senses passive Perception 15

Languages Draconic

Challenge 4 (1,100 XP)

Aligned. The lizardfolk radiates either an Evil or Good aura.

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk attacks once with its shield and twice with its trident.

Shield. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage and the target makes a DC 13 Strength check. On a failure it is knocked prone.

Trident. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 10 (2d6 + 3) piercing damage and the lizardfolk gains temporary hit points equal to half the damage dealt.

Reactions

Supernatural Rebuke (1/Day). When the lizardfolk is dealt damage by a creature it can see within 60 feet, its attacker makes a DC 13 Dexterity saving throw. On a failure, the attacker takes 11 (2d10) fire or radiant damage (the lizardfolks choice).

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.