Lizardfolk (Monstrous Menagerie)
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1/2
- Source
- Level Up Advanced 5e Monstrous Menagerie
- Armor Class
- 14
- Speeds
- 30, swim 30
- Walking Speed
- 30
- Swimming Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 10
- Wisdom Score
- 10
- Charisma Score
- 8
- Skill Proficiencies
- Perception, Stealth, Survival
- Languages Ref
- Draconic
- Hit Points
- 22
- Languages
- Draconic
Medium humanoid
Armor Class 14
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
- STR
- 14 (+2)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 10 (+0)
- WIS
- 10 (+0)
- CHA
- 8 (−1)
Skills Perception +2, Stealth +3, Survival +2
Senses passive Perception 12
Languages Draconic
Challenge 1/2 (100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk attacks with its club and shield.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.