Skip to content

Lizardfolk (Monstrous Menagerie)

Size
Medium
Type
Humanoid
Challenge Rating
1/2
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
14
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
14
Dexterity Score
12
Constitution Score
12
Intelligence Score
10
Wisdom Score
10
Charisma Score
8
Skill Proficiencies
Perception, Stealth, Survival
Languages Ref
Draconic
Hit Points
22
Languages
Draconic

Medium humanoid


Armor Class 14

Hit Points 22 (4d8+4)

Speed 30 ft., swim 30 ft.


STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
8 (−1)

Skills Perception +2, Stealth +3, Survival +2

Senses passive Perception 12

Languages Draconic

Challenge 1/2 (100 XP)

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk attacks with its club and shield.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.