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Lizardfolk Ruler

Size
Medium
Type
Humanoid
Challenge Rating
4
Source
Black Flag SRD
Armor Class
15
Speeds
30, swim 30, climb 15
Walking Speed
30
Swimming Speed
30
Climbing Speed
15
Strength Score
16
Dexterity Score
12
Constitution Score
14
Intelligence Score
10
Wisdom Score
14
Charisma Score
14
Languages Ref
Common,Draconic
Hit Points
100
Languages
Aethyrian Common, Draconic

Medium humanoid


Armor Class 15 (scale mail)

Hit Points 100

Speed 30 ft., climb 15 ft., swim 30 ft.


STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)

Damage Immunities charmed,frightened

Senses -

Languages Common,Draconic

Challenge 4 (1,100 XP)

Brutal. A melee weapon deals one extra die of its damage when the lizardfolk ruler hits with it (included in the attack).

Heightened Smell and Taste. The lizardfolk's Perception is 17 when perceiving by smell or taste.

Hold Breath. The lizardfolk ruler can hold its breath for 15 minutes.

Unshakable Command. Each friendly creature within 30 feet of the lizardfolk ruler can't be charmed or frightened while the ruler isn't incapacitated.

Actions

Multiattack. The lizardfolk ruler makes two Bite attacks and one Greataxe attack, or it makes three Javelin attacks.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) piercing damage.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 16 (2d12+3) slashing damage.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6+3) piercing damage in melee or 6 (1d6+3) piercing damage at range.

Bonus Actions

Leader's Challenge. The ruler hisses out a challenge or a threat (the ruler's choice) toward one creature it can see within 30 feet of it. The target must make a DC 13 CHA save. If the target fails the save against a challenge, the target has disadvantage on attack rolls against any creature other than the ruler until the start of the ruler's next turn. If the target fails the save against a threat, the ruler has advantage on the next attack roll it makes against the target before the start of its next turn.

Reactions

Inspiring Hiss. When a friendly lizardfolk the ruler can see within 30 feet of it is hit by an attack, the ruler can hiss out inspiring words to encourage the lizardfolk to keep going. The target gains 5 (2d4) temporary HP for 1 minute.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.