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Lizardfolk

Size
Medium
Type
Humanoid
Alignment
Neutral
Armor Class
15
Speeds
30, swim 30
Strength Score
15
Dexterity Score
10
Constitution Score
13
Intelligence Score
7
Wisdom Score
12
Charisma Score
7
Skill Proficiencies
Perception, Stealth, Survival
Vision
Normal
Languages Ref
Draconic
Hit Points
22
Languages Prep
Draconic
Languages
Draconic

Medium humanoid (lizardfolk), neutral


Armor Class 15 (natural armor, shield)

Hit Points 22 (4d8+4)

Speed 30 ft., swim 30 ft.


STR
15 (+2)
DEX
10 (+0)
CON
13 (+1)
INT
7 (−2)
WIS
12 (+1)
CHA
7 (−2)

Skills Perception +3, Stealth +4, Survival +5

Senses passive Perception 13

Languages Draconic

Challenge 1/2 (100 XP)

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.