Lizardfolk
- Size
- Medium
- Type
- Humanoid
- Alignment
- Neutral
- Armor Class
- 15
- Speeds
- 30, swim 30
- Strength Score
- 15
- Dexterity Score
- 10
- Constitution Score
- 13
- Intelligence Score
- 7
- Wisdom Score
- 12
- Charisma Score
- 7
- Skill Proficiencies
- Perception, Stealth, Survival
- Vision
- Normal
- Languages Ref
- Draconic
- Hit Points
- 22
- Languages Prep
- Draconic
- Languages
- Draconic
Medium humanoid (lizardfolk), neutral
Armor Class 15 (natural armor, shield)
Hit Points 22 (4d8+4)
Speed 30 ft., swim 30 ft.
- STR
- 15 (+2)
- DEX
- 10 (+0)
- CON
- 13 (+1)
- INT
- 7 (−2)
- WIS
- 12 (+1)
- CHA
- 7 (−2)
Skills Perception +3, Stealth +4, Survival +5
Senses passive Perception 13
Languages Draconic
Challenge 1/2 (100 XP)
Hold Breath. The lizardfolk can hold its breath for 15 minutes.
Actions
Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Heavy Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Spiked Shield. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.