Lotus Golem
- Size
- Large
- Type
- Construct
- Challenge Rating
- 9
- Source
- Creature Codex
- Alignment
- Unaligned
- Armor Class
- 14
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 14
- Dexterity Score
- 19
- Constitution Score
- 14
- Intelligence Score
- 6
- Wisdom Score
- 12
- Charisma Score
- 4
- Saving Throws
- Strength, Dexterity
- Skill Proficiencies
- Athletics, Perception
- Vision
- Darkvision (60ft)
- Languages Ref
- understands the languages of its creator but can't speak
- Hit Points
- 82
- Condition Immunities
- Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
- Resistances
- Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage, Immune to Psychic Damage
Large construct, unaligned
Armor Class 14
Hit Points 82 (11d10+22)
Speed 30 ft.
- STR
- 14 (+2)
- DEX
- 19 (+4)
- CON
- 14 (+2)
- INT
- 6 (−2)
- WIS
- 12 (+1)
- CHA
- 4 (−3)
Saving Throws Str +6, Dex +8
Skills Athletics +6, Perception +9
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Damage Immunities cold, fire, poison, psychic
Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned
Senses darkvision 60 ft., passive Perception 19
Languages understands the languages of its creator but can't speak
Challenge 9 (5,000 XP)
Arcane Pool. The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Water Walker. The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.
Actions
Multiattack. The lotus golem makes two arcane water attacks.
Arcane Water. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.
Reactions
Arcane Absorption. When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.
Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.