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Lotus Golem

Size
Large
Type
Construct
Challenge Rating
9
Source
Creature Codex
Alignment
Unaligned
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
19
Constitution Score
14
Intelligence Score
6
Wisdom Score
12
Charisma Score
4
Saving Throws
Strength, Dexterity
Skill Proficiencies
Athletics, Perception
Vision
Darkvision (60ft)
Languages Ref
understands the languages of its creator but can't speak
Hit Points
82
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Petrified, Poisoned
Resistances
Resistant to Non-Magical Damage, Immune to Cold Damage, Immune to Fire Damage, Immune to Poison Damage, Immune to Psychic Damage

Large construct, unaligned


Armor Class 14

Hit Points 82 (11d10+22)

Speed 30 ft.


STR
14 (+2)
DEX
19 (+4)
CON
14 (+2)
INT
6 (−2)
WIS
12 (+1)
CHA
4 (−3)

Saving Throws Str +6, Dex +8

Skills Athletics +6, Perception +9

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine

Damage Immunities cold, fire, poison, psychic

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 19

Languages understands the languages of its creator but can't speak

Challenge 9 (5,000 XP)

Arcane Pool. The lotus golem absorbs energy from nearby spellcasting. Most lotus golems hold 1 charge point at any given time but can hold up to 4. As a bonus action while casting a spell within 5 feet of the lotus golem, the golem's controller can expend the golem's charge points to cast the spell without expending a spell slot. To do so, the controller must expend a number of charge points equal to the level of the spell.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons. The golem's weapon attacks are magical.

Water Walker. The golem can move across the surface of water as if it were harmless, solid ground. This trait works like the water walk spell.

Actions

Multiattack. The lotus golem makes two arcane water attacks.

Arcane Water. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d12 + 2) bludgeoning damage plus 7 (2d6) force damage.

Reactions

Arcane Absorption. When a spell is cast within 30 feet of it, the golem absorbs some of the spell's potency. If it is a spell that forces a saving throw, the DC to succeed drops by 2. If it is a spell with an attack roll, the attack roll has disadvantage. The golem regains 20 hp and gains 1 charge point in its Arcane Pool.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.