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Luck Leech

Size
Medium
Type
Fey
Challenge Rating
10
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
17
Speeds
30
Walking Speed
30
Strength Score
14
Dexterity Score
21
Constitution Score
16
Intelligence Score
17
Wisdom Score
14
Charisma Score
19
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Deception, Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Common, Sylvan, Umbral
Hit Points
150
Condition Immunities
Frightened
Resistances
Immune to Necrotic Damage
Languages
Aethyrian Common, Sylvan

Medium fey, neutral evil


Armor Class 17 (studded leather)

Hit Points 150 (20d8+60)

Speed 30 ft.


STR
14 (+2)
DEX
21 (+5)
CON
16 (+3)
INT
17 (+3)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Dex +9, Wis +6

Skills Deception +8, Perception +6, Stealth +9

Damage Immunities necrotic

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 16

Languages Common, Sylvan, Umbral

Challenge 10 (5,900 XP)

Leech Luck. If a creature within 60 feet of the luck leech rolls a 20 on an ability check, attack roll, or saving throw, the luck leech gains 1 luck point. It can't have more than 4 luck points at a time.

Reserve of Fortune. If the luck leech doesn't have 4 luck points at sunset, it gains 2 luck points. It can't have more than 4 luck points at a time. In addition, if the luck leech rolls a 1 on the d20 for an attack roll, ability check, or saving throw while it has at least 1 luck point, it can reroll the die and must use the new roll. This trait doesn't expend luck points.

Turn Luck. As a bonus action, the luck leech can spend 1 luck point to:

  • Gain advantage on its next attack or saving throw
  • Cast misty step
  • Increase the necrotic damage of its next successful biting arms attack by an extra 9 (2d8)
  • Force each creature that is concentrating on a spell within 60 feet of it to make a DC 16 Constitution saving throw, losing its concentration on the spell on a failure.

Actions

Multiattack. The luck leech makes two biting arm attacks.

Biting Arms. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) piercing damage plus 9 (2d8) necrotic damage.

Feast of Fortune (Recharge 6). Each creature the luck leech can see within 30 feet of it must make a DC 16 Charisma saving throw. On a failure, the creature takes 27 (6d8) psychic damage, becomes blinded until the end of its next turn, and is cursed with falling fortunes. On a success, a creature takes half the damage and isn't blinded or cursed. For each creature that fails this saving throw, the luck leech gains 1 luck point.

Description

The elf-like creature rises, its bright green eyes flashing with menace. Short, impish horns peek out from its inky hair, and green smoke oozes out of the numerous circular mouths lining its arms._
When a humanoid who earned wealth through violence and duplicity gets lost in the Shadow Realm, its body becomes corrupted by the dark realm, turning it into a luck leech. These fey have arms covered in lamprey-like mouths that drain the luck out of their victims. They return to the Material Plane and stalk gambling houses and criminal underbellies for exceptionally lucky targets.
Amassing fortune. Luck leeches obsess over gathering as much wealth and luck as possible, referring to both collectively as “fortune.” They rarely notice and never care if their acquisition of fortune harms others.
Self-Serving. A luck leech cares first and foremost about itself. If it thinks its life is in danger, it expends any fortune it has to escape, knowing it can’t enjoy its fortune if it’s dead.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.