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Lunarian

Size
Medium
Type
Fey
Challenge Rating
5
Source
Tome of Beasts 2
Alignment
Chaotic-Neutral
Armor Class
16
Speeds
30, fly 40, climb 15
Walking Speed
30
Climbing Speed
15
Flying Speed
40
Strength Score
18
Dexterity Score
15
Constitution Score
14
Intelligence Score
13
Wisdom Score
12
Charisma Score
15
Skill Proficiencies
Acrobatics, History, Stealth, Survival
Vision
Darkvision (60ft)
Languages Ref
Celestial, Common, Sylvan
Hit Points
97
Condition Immunities
Charmed, Poisoned, Unconscious
Resistances
Resistant to Necrotic Damage, Resistant to Poison Damage
Languages
Celestial, Aethyrian Common, Sylvan

Medium fey, chaotic neutral


Armor Class 16 (breastplate)

Hit Points 97 (15d8+30)

Speed 30 ft., climb 15 ft., fly 40 ft.


STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
13 (+1)
WIS
12 (+1)
CHA
15 (+2)

Skills Acrobatics +5, History +4, Stealth +5, Survival +4

Damage Resistances necrotic, poison

Condition Immunities charmed, poisoned, unconscious

Senses darkvision 60 ft., passive Perception 11

Languages Celestial, Common, Sylvan

Challenge 5 (1,800 XP)

Descendant of The Moon. Magical light created by the lunarian can't be extinguished.

Major Surface Curse. A lunarian can never be in the presence of natural light. It takes 9 (2d8) radiant damage at the beginning of its turn if it is exposed to direct moonlight or sunlight. If this damage reduces the lunarian to 0 hp, it dies and turns to moondust.

Moon-Touched Weapons. The lunarian's weapon attacks are magical. When the lunarian hits with any weapon, the weapon deals an extra 4 (1d8) radiant damage (included in the attack). A creature that takes radiant damage from a lunarian's weapon sheds dim light in a 10-foot radius for 1 hour.

Summon Shadowbeam (Recharge 6). As a bonus action, the lunarian summons a beam of pale light, shot through with undulating waves of shadow, centered on a point it can see within 60 feet of it. The beam is a 10-foot-radius, 40-foot-high cylinder and lasts for 1 minute. As a bonus action on each of its turns, the lunarian can move the beam up to 20 feet in any direction. A creature that enters or starts its turn in the beam must make a DC 13 Constitution saving throw. On a failure, a creature takes 11 (2d10) necrotic damage and is cursed with the minor surface curse. On a success, a creature takes half the damage and isn't cursed.

Actions

Multiattack. The lunarian makes two halberd attacks.

Halberd. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) slashing damage plus 4 (1d8) radiant damage.

Description

A grey humanoid wearing a dark tattered cloak and worn armor descends on glimmering, mothlike wings. In its hands it wields a halberd tipped with a cold light. Its black lidless eyes are filled with envy and sorrow._
Condemned to the Dark. Lunarians are a race of mothlike fey originally from the moon. However, after attempting to take the moon’s power for themselves, they were cast out by a fey lord and damned to the depths of the world, never to see their lunar home again.
Angels of the Underworld. Stories tell of lunarians helping people far below the surface, striking down monsters at the last moment. However, they never do so for free, often demanding valuable trinkets from the surface as payment for their services. If those they rescue deny them a reward or give them a bad one, they are prone to attack.

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.