Mage Apprentice
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 1
- Source
- Black Flag SRD
- Armor Class
- 10
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 8
- Dexterity Score
- 12
- Constitution Score
- 12
- Intelligence Score
- 18
- Wisdom Score
- 12
- Charisma Score
- 10
- Languages Ref
- any two languages
- Hit Points
- 40
Medium humanoid (Any Lineage)
Armor Class 10 (13 with mage armor)
Hit Points 40
Speed 30 ft.
- STR
- 8 (−1)
- DEX
- 12 (+1)
- CON
- 12 (+1)
- INT
- 18 (+4)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Senses -
Languages any two languages
Challenge 1 (200 XP)
Arcane Weapons. The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).
Reckless Show-Off. If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.
Actions
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) force damage.
Arcane Bolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) force damage.
Spellcasting. The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).
At will: mage hand, minor illusion
1/day each: color spray, mage armor, sleep
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.