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Mage Apprentice

Size
Medium
Type
Humanoid
Challenge Rating
1
Source
Black Flag SRD
Armor Class
10
Speeds
30
Walking Speed
30
Strength Score
8
Dexterity Score
12
Constitution Score
12
Intelligence Score
18
Wisdom Score
12
Charisma Score
10
Languages Ref
any two languages
Hit Points
40

Medium humanoid (Any Lineage)


Armor Class 10 (13 with mage armor)

Hit Points 40

Speed 30 ft.


STR
8 (−1)
DEX
12 (+1)
CON
12 (+1)
INT
18 (+4)
WIS
12 (+1)
CHA
10 (+0)

Senses -

Languages any two languages

Challenge 1 (200 XP)

Arcane Weapons. The mage apprentice's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 2d8 force damage (included in the attack).

Reckless Show-Off. If it can see a fellow apprentice or its magical teacher at the start of its turn, the mage apprentice has advantage on the first spell attack roll it makes during that turn, but attack rolls against it also have advantage until the start of its next turn.

Actions

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 9 (2d8) force damage.

Arcane Bolt. Ranged Spell Attack: +4 to hit, range 60 ft., one target. Hit: 11 (2d8+2) force damage.

Spellcasting. The mage apprentice casts one of the following spells, using INT as the spellcasting ability (spell save DC 12).
At will: mage hand, minor illusion
1/day each: color spray, mage armor, sleep

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.