Mage (Black Flag)
- Size
- Medium
- Type
- Humanoid
- Challenge Rating
- 6
- Source
- Black Flag SRD
- Armor Class
- 10
- Speeds
- 30
- Walking Speed
- 30
- Strength Score
- 8
- Dexterity Score
- 10
- Constitution Score
- 10
- Intelligence Score
- 22
- Wisdom Score
- 12
- Charisma Score
- 10
- Languages Ref
- any four languages
- Hit Points
- 70
Medium humanoid (Any Lineage)
Armor Class 10 (13 with mage armor)
Hit Points 70
Speed 30 ft.
- STR
- 8 (−1)
- DEX
- 10 (+0)
- CON
- 10 (+0)
- INT
- 22 (+6)
- WIS
- 12 (+1)
- CHA
- 10 (+0)
Senses -
Languages any four languages
Challenge 6 (2,300 XP)
Arcane Weapons. The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).
Magic Resistance. The mage has advantage on saves against spells and other magical effects.
Actions
Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.
Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 13 (3d8) force damage.
Arcane Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8+3) force damage.
Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).
At will: detect magic, light, mage hand, prestidigitation
3/day each: fly, mage armor, mirror image
2/day each: fireball, haste, slow
1/day each: cone of cold, greater invisibility
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.