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Mage (Black Flag)

Size
Medium
Type
Humanoid
Challenge Rating
6
Source
Black Flag SRD
Armor Class
10
Speeds
30
Walking Speed
30
Strength Score
8
Dexterity Score
10
Constitution Score
10
Intelligence Score
22
Wisdom Score
12
Charisma Score
10
Languages Ref
any four languages
Hit Points
70

Medium humanoid (Any Lineage)


Armor Class 10 (13 with mage armor)

Hit Points 70

Speed 30 ft.


STR
8 (−1)
DEX
10 (+0)
CON
10 (+0)
INT
22 (+6)
WIS
12 (+1)
CHA
10 (+0)

Senses -

Languages any four languages

Challenge 6 (2,300 XP)

Arcane Weapons. The mage's weapon attacks are magical. When the mage hits with any weapon, the weapon deals an extra 3d8 force damage (included in the attack).

Magic Resistance. The mage has advantage on saves against spells and other magical effects.

Actions

Multiattack. The mage makes three Dagger or Arcane Bolt attacks. It can replace one attack with a use of Spellcasting.

Dagger. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 2 (1d4) piercing damage plus 13 (3d8) force damage.

Arcane Bolt. Ranged Spell Attack: +6 to hit, range 60 ft., one target. Hit: 16 (3d8+3) force damage.

Spellcasting. The mage casts one of the following spells, using INT as the spellcasting ability (spell save DC 14).
At will: detect magic, light, mage hand, prestidigitation
3/day each: fly, mage armor, mirror image
2/day each: fireball, haste, slow
1/day each: cone of cold, greater invisibility

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.