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Magmin

Size
Small
Type
Elemental
Alignment
Chaotic-Neutral
Armor Class
14
Speeds
30
Strength Score
7
Dexterity Score
15
Constitution Score
12
Intelligence Score
8
Wisdom Score
11
Charisma Score
10
Vision
Darkvision (60ft)
Languages Ref
Ignan
Hit Points
9
Resistances
Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
Languages Prep
Ignan
Languages
Ignan

Small elemental, chaotic neutral


Armor Class 14 (natural armor)

Hit Points 9 (2d6+2)

Speed 30 ft.


STR
7 (−2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (−1)
WIS
11 (+0)
CHA
10 (+0)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Challenge 1/2 (100 XP)

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.

Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.