Magmin
- Size
- Small
- Type
- Elemental
- Alignment
- Chaotic-Neutral
- Armor Class
- 14
- Speeds
- 30
- Strength Score
- 7
- Dexterity Score
- 15
- Constitution Score
- 12
- Intelligence Score
- 8
- Wisdom Score
- 11
- Charisma Score
- 10
- Vision
- Darkvision (60ft)
- Languages Ref
- Ignan
- Hit Points
- 9
- Resistances
- Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage
- Languages Prep
- Ignan
- Languages
- Ignan
Small elemental, chaotic neutral
Armor Class 14 (natural armor)
Hit Points 9 (2d6+2)
Speed 30 ft.
- STR
- 7 (−2)
- DEX
- 15 (+2)
- CON
- 12 (+1)
- INT
- 8 (−1)
- WIS
- 11 (+0)
- CHA
- 10 (+0)
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities fire
Senses darkvision 60 ft., passive Perception 10
Languages Ignan
Challenge 1/2 (100 XP)
Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.
Actions
Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.