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Malakbel (Tome of Beasts 2023)

Size
Medium
Type
Fiend
Challenge Rating
9
Source
Tome of Beasts 2023
Alignment
Chaotic-Evil
Armor Class
14
Speeds
40
Walking Speed
40
Strength Score
14
Dexterity Score
17
Constitution Score
19
Intelligence Score
13
Wisdom Score
16
Charisma Score
20
Saving Throws
Dexterity, Wisdom
Skill Proficiencies
Perception
Vision
True Sight (30ft))
Languages Ref
Abyssal, telepathy 120 ft.
Hit Points
102
Condition Immunities
Blinded, Poisoned
Resistances
Resistant to Cold Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Fire Damage, Immune to Poison Damage, Immune to Radiant Damage
Languages
Abyssal, Telepathy (120ft)

Medium fiend, Chaotic Evil


Armor Class 14 (natural armor)

Hit Points 102 (12d8 + 48)

Speed 40 ft.


STR
14 (+2)
DEX
17 (+3)
CON
19 (+4)
INT
13 (+1)
WIS
16 (+3)
CHA
20 (+5)

Saving Throws Dex +7, Wis +7

Skills Perception +7

Damage Vulnerabilities False

Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities fire, radiant, poison

Condition Immunities blinded, poisoned

Senses truesight 30 ft., passive Perception 17

Languages Abyssal, telepathy 120 ft.

Challenge 9 (5,000 XP)

Blistering Radiance. The malakbel sheds searing, bright light in a 30-foot radius and dim light for an additional 30 feet. At the start of each of the malakbel's turns, each creature in the bright light shed by the malakbel takes 11 (2d10) radiant damage. If any of the bright light overlaps with an area of darkness created by a spell of 3rd level or lower, the spell creating the darkness is dispelled.

Distortion. Ranged attacks against the malakbel are made with disadvantage.

Magic Resistance. The malakbel has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The malakbel makes two Scorching Blast attacks.

Scorching Blast. Melee or Ranged Spell Attack: +9 to hit, reach 5 ft. or range 120 ft., one target. Hit: 18 (3d8 + 5) fire damage.

Searing Flare (Recharge 5-6). The malakbel intensifies the heat and light it sheds to withering levels. Each creature in the bright light shed by the malakbel's Blistering Radiance trait must make a DC 16 Constitution saving throw. On a failure, a creature takes 13 (3d8) fire damage and 22 (4d10) radiant damage and suffers one level of exhaustion. On a success, a creature takes half the damage and doesn't suffer exhaustion.

Teleport. The malakbel magically teleports, along with any equipment it is wearing or carrying, up to 100 feet to an unoccupied space it can see.

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.