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Mallqui (Tome of Beasts 2023)

Size
Medium
Type
Undead
Challenge Rating
8
Source
Tome of Beasts 2023
Alignment
Lawful-Neutral
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
16
Dexterity Score
9
Constitution Score
16
Intelligence Score
11
Wisdom Score
18
Charisma Score
14
Saving Throws
Intelligence, Charisma
Skill Proficiencies
History, Insight, Religion
Vision
Darkvision (60ft)
Languages Ref
the languages it knew in life
Hit Points
120
Condition Immunities
Charmed, Exhaustion 1, Frightened, Paralyzed, Poisoned
Resistances
Resistant to Cold Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage

Medium undead, Lawful Neutral


Armor Class 14 (natural armor)

Hit Points 120 (16d8 + 48)

Speed 30 ft.


STR
16 (+3)
DEX
9 (−1)
CON
16 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
14 (+2)

Saving Throws Int +3, Cha +5

Skills History +3, Insight +7, Religion +3

Damage Vulnerabilities False

Damage Resistances cold, lightning; bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities necrotic, poison

Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned

Senses darkvision 60 ft., passive Perception 14

Languages the languages it knew in life

Challenge 8 (3,900 XP)

Regeneration. The mallqui regains 10 hp at the start of its turn. If the mallqui takes radiant damage, this trait doesn't function at the start of the mallqui's next turn. The mallqui dies only if it starts its turn with 0 hp and doesn't regenerate.

Undead Nature. The mallqui doesn't require air, food, drink, or sleep.

Water Hypersusceptibility. For every 5 feet the mallqui moves in water, or for every gallon of water splashed on it, it takes 2 (1d4) radiant damage. In addition, the mallqui takes 10 radiant damage when it starts its turn at least partially submerged in water.

Actions

Xeric Blast. Melee or Ranged Spell Attack: +7 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (4d6 + 4) necrotic damage.

Xeric Aura. Each creature within 20 feet of the mallqui must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion, as moisture is drained from its body. If a creature's saving throw is successful, it is immune to the mallqui's Xeric Aura for the next 24 hours.

Spellcasting. The mallqui casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 15):
At will: druidcraft
3/day each: create or destroy water, entangle
1/day each: locate animals or plants, wind wall

Description

False

Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.