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Malmbjorn

Size
Huge
Type
Monstrosity
Challenge Rating
15
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
18
Speeds
40, swim 30, burrow 10
Walking Speed
40
Swimming Speed
30
Burrowing Speed
10
Strength Score
24
Dexterity Score
10
Constitution Score
20
Intelligence Score
3
Wisdom Score
12
Charisma Score
13
Saving Throws
Constitution, Wisdom
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
218
Resistances
Vulnerable to Acid Damage, Immune to Cold Damage

Huge monstrosity, unaligned


Armor Class 18 (natural armor)

Hit Points 218 (19d12+95)

Speed 40 ft., burrow 10 ft., swim 30 ft.


STR
24 (+7)
DEX
10 (+0)
CON
20 (+5)
INT
3 (−4)
WIS
12 (+1)
CHA
13 (+1)

Saving Throws Con +1, Wis +6

Skills Perception +1

Damage Vulnerabilities acid

Damage Resistances nonmagic B/P/S attacks

Damage Immunities cold

Senses darkvision 120', passive Perception 16

Languages —

Challenge 15 (13,000 XP)

Keen Smell. Advantage: smell Wis (Percept) checks.

Metal Sense. Can pinpoint by scent location of any Small or larger ferrous metal such as an iron deposit or steel armor within 100' of it. It can sense general direction of such metal within 1 mile.

Tunneler. Can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.

Actions

Mulitattack. Makes one Bite and two Adamantine Claws.

Bite. Melee Weapon Attack: +12 to hit, 10 ft., one target, 34 (5d10+7) piercing damage and target is grappled (escape DC 18). Until grapple ends target restrained attacker can't Bite another.

Adamantine Claw. Melee Weapon Attack: +12 to hit, 10 ft., one target, 29 (5d8+7) slashing damage. This attack deals double damage to objects and structures.

Metal Volley (Recharge 5-6). Shakes itself launching shards from its hide. Each creature within 20 feet: 45 (13d6) slashing damage (DC 18 Dex half).

Bonus Actions

Metal Eater. Swallows one Med or smaller ferrous metal object within 5 ft. of it. If the object is being held or worn by a creature that creature must make DC 18 Str save or malmbjorn swallows the object. If the creature holding or wearing the object is also grappled by the malmbjorn it has disadvantage on this save. Nonmagical objects are digested and destroyed at the start of malmbjorn's next turn. Magic objects remain intact in malmbjorn's stomach for 8 hrs then are destroyed. Artifacts are never destroyed in this way.

Reactions

Ironhide. When hit by a metal weapon fur-like metal spikes grow out of its hide until end of its next turn. While spikes remain its AC increases 2 and any critical hit vs. it becomes a normal hit.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.