Mammoth (Black Flag)
- Size
- Huge
- Type
- Beast
- Challenge Rating
- 6
- Source
- Black Flag SRD
- Armor Class
- 13
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 22
- Dexterity Score
- 8
- Constitution Score
- 20
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 6
- Languages Ref
- -
- Hit Points
- 133
- Resistances
- Resistant to Cold Damage
Huge beast
Armor Class 13 (natural armor)
Hit Points 133
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 8 (−1)
- CON
- 20 (+5)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 6 (−2)
Damage Resistances cold,prone
Senses -
Languages -
Challenge 6 (2,300 XP)
Trampling Charge. If the mammoth moves at least 20 feet straight toward a creature and then hits it with a Gore attack on the same turn, that target must succeed on a DC 17 STR save or be knocked prone. If the target is prone, the mammoth can make one Stomp attack against it as a bonus action.
Actions
Multiattack. The mammoth makes two Gore attacks.
Gore. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10+6) piercing damage.
Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 19 (3d8+6) bludgeoning damage.
Bonus Actions
Trunk Grab. The mammoth grabs one Large or smaller creature within 10 feet of it. The target must succeed on a DC 17 STR save or be grappled (escape DC 17). Until this grapple ends, the target is restrained, and the mammoth can't use Trunk Grab on another creature.
Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.