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Mandrake

Size
Tiny
Type
Plant
Challenge Rating
1/2
Source
Creature Codex
Alignment
Unaligned
Armor Class
8
Speeds
5
Walking Speed
5
Strength Score
10
Dexterity Score
6
Constitution Score
16
Intelligence Score
1
Wisdom Score
9
Charisma Score
12
Vision
Tremorsense (60ft)
Languages Ref
-
Hit Points
22
Condition Immunities
Exhaustion 1, Poisoned
Resistances
Immune to Poison Damage

Tiny plant, unaligned


Armor Class 8

Hit Points 22 (4d4+12)

Speed 5 ft.


STR
10 (+0)
DEX
6 (−2)
CON
16 (+3)
INT
1 (−5)
WIS
9 (−1)
CHA
12 (+1)

Damage Immunities poison

Condition Immunities exhaustion, poisoned

Senses tremorsense 60 ft. (blind beyond this radius), passive Perception 9

Languages -

Challenge 1/2 (100 XP)

Actions

Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) piercing damage.

Shriek (Recharge 4-6). All creatures within 60 feet of the mandrake that can hear it must succeed on a DC 13 Constitution saving throw or take 5 (2d4) thunder damage. If a creature fails the saving throw by 5 or more, it is stunned until the end of its next turn. If it fails by 10 or more, it falls unconscious. An unconscious creature can repeat the saving throw at the end of each of its turns, regaining consciousness on a success.

Stat block from Creature Codex (Kobold Press), Open Game Content used under the Open Game License 1.0a. Creature Codex. © 2018 Open Design LLC; Authors Wolfgang Baur, Dan Dillon, Richard Green, James Haeck, Chris Harris, Jeremy Hochhalter, James Introcaso, Chris Lockey, Shawn Merwin, and Jon Sawatsky. It is not Geminaea material. See Legal.