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Manggus

Size
Large
Type
Giant
Challenge Rating
5
Source
Tome of Beasts 2
Alignment
Chaotic-Evil
Armor Class
14
Speeds
30
Walking Speed
30
Strength Score
18
Dexterity Score
14
Constitution Score
16
Intelligence Score
8
Wisdom Score
7
Charisma Score
9
Saving Throws
Constitution
Skill Proficiencies
Intimidation
Vision
Darkvision (60ft)
Languages Ref
Common, Giant
Hit Points
127
Condition Immunities
Frightened
Languages
Aethyrian Common, Giant

Large giant (shapechanger), chaotic evil


Armor Class 14 (hide armor)

Hit Points 127 (15d10+45)

Speed 30 ft.


STR
18 (+4)
DEX
14 (+2)
CON
16 (+3)
INT
8 (−1)
WIS
7 (−2)
CHA
9 (−1)

Saving Throws Con +6

Skills Intimidation +5

Condition Immunities frightened

Senses darkvision 60 ft., passive Perception 8

Languages Common, Giant

Challenge 5 (1,800 XP)

Roaring Transformation. When the manggus changes from its true form into its hydra form, it unleashes a mighty roar. Each creature within 30 feet of it and that can hear the roar must succeed on a DC 15 Wisdom saving throw or be frightened until the end of its next turn. If the target fails the saving throw by 5 or more, it is also paralyzed until the end of its next turn. If a creature's saving throw is successful, it is immune to the Roaring Transformation of all manggus for the next 24 hours.

Shapechanger. The manggus can use its action to polymorph into a Large, three-headed hydra, or back into its true form. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. The manggus reverts to its true form if it dies.

Three-Headed (Hydra Form Only). The manggus has three heads. While it has more than one head, the manggus has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.

Whenever the manggus takes 15 or more damage in a single turn, one of its heads dies. If all its heads die and the manggus still lives, the manggus immediately reverts to its true form and can't change into its hydra form again until it finishes a long rest.

At the end of its turn, the manggus regrows two heads for each of its heads that died since its last turn, unless it has taken fire damage since its last turn. The manggus regains 5 hp for each head regrown in this way.

Actions

Multiattack. In hydra form, the manggus makes as many bite attacks as it has heads. In giant form, it makes two greataxe attacks.

Bite (Hydra Form Only). Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Greataxe (Giant Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.

Description

A multi-headed horror tears out of the body of this tusked, ogre-like brute._
Manggus are ogre-like shapeshifters that join with tribes of Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.