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Manticore (Black Flag)

Size
Large
Type
Monstrosity
Challenge Rating
3
Source
Black Flag SRD
Armor Class
14
Speeds
30, fly 50
Walking Speed
30
Flying Speed
50
Strength Score
16
Dexterity Score
16
Constitution Score
16
Intelligence Score
6
Wisdom Score
12
Charisma Score
8
Vision
Darkvision (60ft)
Languages Ref
Common
Hit Points
80
Languages
Aethyrian Common

Large monstrosity


Armor Class 14 (natural armor)

Hit Points 80

Speed 30 ft., fly 50 ft.


STR
16 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
6 (−2)
WIS
12 (+1)
CHA
8 (−1)

Damage Resistances Monstrosity Resilience

Senses darkvision 60 ft.

Languages Common

Challenge 3 (700 XP)

Mimicry. The manticore can mimic Humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 13 WIS (Insight) check.

Monstrosity Resilience. The manticore is resistant to exhaustion and to the frightened condition.

Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.

Actions

Multiattack. The manticore makes one Bite attack and two Claw attacks, or it makes two Tail Spike attacks. If both Tail Spike attacks hit one creature, the target must succeed on a DC 13 CON save or be poisoned until the end of its next turn.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8+3) piercing damage plus 5 (2d4) poison damage.

Reactions

Spiky Retaliation. When a creature the manticore can see hits it with a melee attack while within 5 feet of it, the manticore can jab a spike into the attacker. The attacker must succeed on a DC 13 DEX save or take 5 (2d4) poison damage.

Stat block from Black Flag SRD by Kobold Press, used under the ORC License. It is not Geminaea material. See Legal.