Manticore
- Size
- Large
- Type
- Monstrosity
- Alignment
- Lawful-Evil
- Armor Class
- 14
- Speeds
- 30, fly 50
- Strength Score
- 17
- Dexterity Score
- 16
- Constitution Score
- 17
- Intelligence Score
- 7
- Wisdom Score
- 12
- Charisma Score
- 8
- Vision
- Darkvision (60ft)
- Languages Ref
- Common
- Hit Points
- 68
- Languages Prep
- Aethyrian Common
- Languages
- Aethyrian Common
Large monstrosity, lawful evil
Armor Class 14 (natural armor)
Hit Points 68 (8d10+24)
Speed 30 ft., fly 50 ft.
- STR
- 17 (+3)
- DEX
- 16 (+3)
- CON
- 17 (+3)
- INT
- 7 (−2)
- WIS
- 12 (+1)
- CHA
- 8 (−1)
Senses darkvision 60 ft., passive Perception 11
Languages —
Challenge 3 (700 XP)
Tail Spike Regrowth. The manticore has twenty-four tail spikes. Used spikes regrow when the manticore finishes a long rest.
Actions
Multiattack. The manticore makes three attacks: one with its bite and two with its claws or three with its tail spikes.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.