Skip to content

Marid Noble

Size
Large
Type
Elemental
Challenge Rating
11
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
17
Speeds
30, fly 60, swim 90
Walking Speed
30
Swimming Speed
90
Flying Speed
60
Strength Score
22
Dexterity Score
16
Constitution Score
22
Intelligence Score
16
Wisdom Score
14
Charisma Score
16
Saving Throws
Constitution, Intelligence, Wisdom, Charisma
Skill Proficiencies
Perception, Persuasion
Vision
Blindsight (30ft), Darkvision (120ft)
Languages Ref
Aquan
Hit Points
344
Resistances
Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Lightning Damage
Languages
Aquan

Large elemental


Armor Class 17

Hit Points 344 (30d10+180)

Speed 30 ft., fly 60 ft., swim 90 ft.


STR
22 (+6)
DEX
16 (+3)
CON
22 (+6)
INT
16 (+3)
WIS
14 (+2)
CHA
16 (+3)

Saving Throws Con +10, Int +7, Wis +6, Cha +7

Skills Perception +6, Persuasion +7

Damage Resistances acid, cold, lightning

Senses blindsight 30 ft., darkvision 120 ft., passive Perception 16

Languages Aquan

Challenge 11 (7,200 XP)

Amphibious. The marid can breathe air and water.

Innate Spellcasting. The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)

Actions

Multiattack. The marid makes two trident attacks. One of these can be replaced with a net attack.

Trident. Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown the trident returns to the marids hand.

Net. Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large Medium or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check freeing itself or another creature within its reach on a success. The net is an object with AC 10 20 hit points vulnerability to slashing damage and immunity to bludgeoning poison and psychic damage.

Bonus Actions

Fog Cloud (1/Day). The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog.

Water Jet (While Bloodied). The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.