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Marsh Dire

Size
Medium
Type
Undead
Challenge Rating
8
Source
Tome of Beasts 2
Alignment
Neutral-Evil
Armor Class
15
Speeds
30, swim 30
Walking Speed
30
Swimming Speed
30
Strength Score
18
Dexterity Score
13
Constitution Score
20
Intelligence Score
7
Wisdom Score
11
Charisma Score
8
Skill Proficiencies
Perception
Vision
Darkvision (60ft)
Languages Ref
understands all languages it knew in life but can’t speak
Hit Points
142
Condition Immunities
Charmed, Exhaustion 1, Poisoned
Resistances
Resistant to Fire Damage, Resistant to Necrotic Damage, Immune to Poison Damage

Medium undead, neutral evil


Armor Class 15 (natural armor)

Hit Points 142 (15d8+75)

Speed 30 ft., swim 30 ft.


STR
18 (+4)
DEX
13 (+1)
CON
20 (+5)
INT
7 (−2)
WIS
11 (+0)
CHA
8 (−1)

Skills Perception +3

Damage Resistances fire, necrotic

Damage Immunities poison

Condition Immunities charmed, exhaustion, poisoned

Senses darkvision 60 ft., passive Perception 13

Languages understands all languages it knew in life but can’t speak

Challenge 8 (3,900 XP)

Cloying Stench. Any creature that starts its turn within 10 feet of the marsh dire must succeed on a DC 16 Constitution saving throw or be poisoned until the end of its next turn. On a successful saving throw, the creature has advantage on saving throws against the marsh dire's Cloying Stench for the next 24 hours.

Actions

Multiattack. The marsh dire makes three attacks: two with its claws and one with its strangling vine.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.

Strangling Vine. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) necrotic damage. If the target is Medium or smaller, it is grappled (escape DC 15). Until this grapple ends, the target can't breathe, speak, or cast spells with verbal components; is restrained; and takes 7 (2d6) necrotic damage at the start of each of the marsh dire's turns. The marsh dire has three vines, each of which can grapple only one target.

Description

This waterlogged humanoid is partially rotting and has plant matter, including a trio of whipping vines, infused in its body._
Drowned Dead. Marsh dires are the animated remains of humanoids who drowned in marshlands, weighted down by muck and held in place by constricting vines. The bodies decay for several weeks and incorporate the plants that aided in their demise. After they complete this process, they rise as undead, often mistaken as Open Game License

Stat block from Tome of Beasts 2 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 2. Copyright 2020 Open Design LLC; Authors Wolfgang Baur, Celeste Conowitch, Darrin Drader, James Introcaso, Philip Larwood, Jeff Lee, Kelly Pawlik, Brian Suskind, Mike Welham. It is not Geminaea material. See Legal.