Mask Wight (Tome of Beasts 2023)
- Size
- Medium
- Type
- Undead
- Challenge Rating
- 13
- Source
- Tome of Beasts 2023
- Alignment
- Neutral-Evil
- Armor Class
- 19
- Speeds
- 40
- Walking Speed
- 40
- Strength Score
- 22
- Dexterity Score
- 18
- Constitution Score
- 24
- Intelligence Score
- 15
- Wisdom Score
- 16
- Charisma Score
- 18
- Saving Throws
- Strength, Dexterity, Constitution, Intelligence, Wisdom, Charisma
- Vision
- Darkvision (60ft), True Sight (30ft))
- Languages Ref
- Abyssal, Common, Infernal
- Hit Points
- 207
- Condition Immunities
- Charmed, Frightened, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
- Resistances
- Vulnerable to Radiant Damage, Resistant to Acid Damage, Resistant to Cold Damage, Resistant to Fire Damage, Resistant to Lightning Damage, Resistant to Non-Magical Damage, Immune to Necrotic Damage, Immune to Poison Damage
- Languages
- Abyssal, Aethyrian Common, Infernal
Medium undead, Neutral Evil
Armor Class 19 (natural armor)
Hit Points 207 (18d8 + 126)
Speed 40 ft.
- STR
- 22 (+6)
- DEX
- 18 (+4)
- CON
- 24 (+7)
- INT
- 15 (+2)
- WIS
- 16 (+3)
- CHA
- 18 (+4)
Saving Throws Str +11, Dex +9, Con +12, Int +7, Wis +8, Cha +9
Damage Vulnerabilities radiant
Damage Resistances acid, fire, lightning, cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities charmed, frightened, paralyzed, petrified, poisoned, stunned, unconscious
Senses darkvision 60 ft., truesight 30 ft., passive Perception 13
Languages Abyssal, Common, Infernal
Challenge 13 (10,000 XP)
Necrotic Weapons. The mask wight's weapon attacks are magical. When the mask wight hits with any weapon, the weapon deals an extra 3d8 necrotic damage (included in the attack).
Single-Minded Purpose. The mask wight has advantage on attack rolls against fiends and creatures wielding fiendish power, such as tieflings or some sorcerers and warlocks.
Undead Nature. The mask wight doesn't require air, food, drink, or sleep.
Actions
Multiattack. The mask wight makes two Khopesh of Oblivion attacks and one Spiked Gauntlet attack. If both Khopesh of Oblivion attacks hit one creature, the target must succeed on a DC 17 Wisdom saving throw or forget cherished memories of one object or location until it interacts with that object or location again. The object or location can't be an object on the target or a location within its sight when it fails this saving throw.
Khopesh of Oblivion. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage plus 13 (3d8) necrotic damage.
Spiked Gauntlet. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 13 (3d8) necrotic damage. If the target is a Large or smaller creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Wail of the Forgotten (Recharge 6). The mask wight emits an ear-piercing wail. Each creature within 30 feet of the mask wight must make a DC 17 Charisma saving throw. On a failure, a creature takes 35 (10d6) thunder damage and 27 (6d8) psychic damage and is deafened for 1 hour. On a success, a creature takes half the damage and isn't deafened. A creature killed by this wail is erased from the memories of every creature in the planes that ever saw or interacted with it, all written or pictorial references to the target fade away, and its body is obliterated. Only divine beings and creatures that saw the creature die are unaffected by this memory erasure. The slain creature can be restored to life only by means of a true resurrection or a wish spell.
Description
False
Stat block from Tome of Beasts 2023 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts. 2023 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.