Skip to content

Meerkats, Swarm

Size
Medium
Type
Beast
Challenge Rating
1/2
Source
Tome of Beasts 3
Alignment
Unaligned
Armor Class
12
Speeds
20, burrow 10
Walking Speed
20
Burrowing Speed
10
Strength Score
9
Dexterity Score
14
Constitution Score
10
Intelligence Score
2
Wisdom Score
10
Charisma Score
4
Skill Proficiencies
Perception
Languages Ref
—
Hit Points
22
Condition Immunities
Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
Resistances
Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Poison Damage, Resistant to Slashing Damage

Medium beast, unaligned


Armor Class 12

Hit Points 22 (5d8)

Speed 20 ft., burrow 10 ft.


STR
9 (−1)
DEX
14 (+2)
CON
10 (+0)
INT
2 (−4)
WIS
10 (+0)
CHA
4 (−3)

Skills Perception +0

Damage Resistances bludgeoning, piercing, poison, slashing

Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned

Senses passive Perception 10

Languages —

Challenge 1/2 (100 XP)

Corral. A creature in the swarm's space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.

Keen Sight. Advantage: sight Wis (Percept) checks.

Snake Hunter. Has advantage on saves vs. being poisoned.

Swarm. Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.

Actions

Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.

Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.