Meerkats, Swarm
- Size
- Medium
- Type
- Beast
- Challenge Rating
- 1/2
- Source
- Tome of Beasts 3
- Alignment
- Unaligned
- Armor Class
- 12
- Speeds
- 20, burrow 10
- Walking Speed
- 20
- Burrowing Speed
- 10
- Strength Score
- 9
- Dexterity Score
- 14
- Constitution Score
- 10
- Intelligence Score
- 2
- Wisdom Score
- 10
- Charisma Score
- 4
- Skill Proficiencies
- Perception
- Languages Ref
- —
- Hit Points
- 22
- Condition Immunities
- Charmed, Frightened, Grappled, Paralyzed, Petrified, Prone, Restrained, Stunned
- Resistances
- Resistant to Bludgeoning Damage, Resistant to Piercing Damage, Resistant to Poison Damage, Resistant to Slashing Damage
Medium beast, unaligned
Armor Class 12
Hit Points 22 (5d8)
Speed 20 ft., burrow 10 ft.
- STR
- 9 (−1)
- DEX
- 14 (+2)
- CON
- 10 (+0)
- INT
- 2 (−4)
- WIS
- 10 (+0)
- CHA
- 4 (−3)
Skills Perception +0
Damage Resistances bludgeoning, piercing, poison, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses passive Perception 10
Languages —
Challenge 1/2 (100 XP)
Corral. A creature in the swarm's space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.
Keen Sight. Advantage: sight Wis (Percept) checks.
Snake Hunter. Has advantage on saves vs. being poisoned.
Swarm. Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.
Actions
Bite. Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.
Stat block from Tome of Beasts 3 (Kobold Press), Open Game Content used under the Open Game License 1.0a. Tome of Beasts 3. ©2022 Open Design LLC. All rights reserved. It is not Geminaea material. See Legal.