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Mephit, Ice

Size
Small
Type
Elemental
Alignment
Neutral-Evil
Armor Class
11
Speeds
30, fly 30
Strength Score
7
Dexterity Score
13
Constitution Score
10
Intelligence Score
9
Wisdom Score
11
Charisma Score
12
Skill Proficiencies
Perception, Stealth
Vision
Darkvision (60ft)
Languages Ref
Aquan, Auran
Hit Points
21
Condition Immunities
Poisoned
Resistances
Vulnerable to Bludgeoning Damage, Vulnerable to Fire Damage, Immune to Cold Damage, Immune to Poison Damage
Languages Prep
Aquan, Auran
Languages
Aquan, Auran

Small elemental, neutral evil


Armor Class 11

Hit Points 21 (6d6)

Speed 30 ft., fly 30 ft.


STR
7 (−2)
DEX
13 (+1)
CON
10 (+0)
INT
9 (−1)
WIS
11 (+0)
CHA
12 (+1)

Skills Perception +2, Stealth +3

Damage Vulnerabilities bludgeoning, fire

Damage Immunities cold, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 12

Languages Aquan, Auran

Challenge 1/2 (100 XP)

Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 ft. of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.

False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.

Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.

Frost Breath (Recharge 6). The mephit exhales a 15-foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.