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Mephit, Steam

Size
Small
Type
Elemental
Alignment
Neutral-Evil
Armor Class
10
Speeds
30, fly 30
Strength Score
5
Dexterity Score
11
Constitution Score
10
Intelligence Score
11
Wisdom Score
10
Charisma Score
12
Vision
Darkvision (60ft)
Languages Ref
Aquan, Ignan
Hit Points
21
Condition Immunities
Poisoned
Resistances
Immune to Fire Damage, Immune to Poison Damage
Languages Prep
Aquan, Ignan
Languages
Aquan, Ignan

Small elemental, neutral evil


Armor Class 10

Hit Points 21 (6d6)

Speed 30 ft., fly 30 ft.


STR
5 (−3)
DEX
11 (+0)
CON
10 (+0)
INT
11 (+0)
WIS
10 (+0)
CHA
12 (+1)

Damage Immunities fire, poison

Condition Immunities poisoned

Senses darkvision 60 ft., passive Perception 10

Languages Aquan, Ignan

Challenge 1/4 (50 XP)

Death Burst. When the mephit dies, it explodes in a cloud of steam. Each creature within 5 ft. of the mephit must succeed on a DC 10 Dexterity saving throw or take 4 (1d8) fire damage.

Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate spellcasting ability is Charisma.

Actions

Claws. Melee Weapon Attack: +2 to hit, reach 5 ft., one creature. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.

Steam Breath (Recharge 6). The mephit exhales a 15-foot cone of scalding steam. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 4 (1d8) fire damage on a failed save, or half as much damage on a successful one.

Variant: Summon Mephits (1/Day). The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.