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Merclops

Size
Huge
Type
Giant
Challenge Rating
7
Source
Level Up Advanced 5e Monstrous Menagerie
Armor Class
13
Speeds
0, swim 60
Swimming Speed
60
Strength Score
20
Dexterity Score
10
Constitution Score
20
Intelligence Score
8
Wisdom Score
10
Charisma Score
10
Skill Proficiencies
Animal Handling, Survival
Languages Ref
Giant
Hit Points
126
Languages
Giant

Huge giant


Armor Class 13

Hit Points 126 (11d12+55)

Speed swim 60 ft.


STR
20 (+5)
DEX
10 (+0)
CON
20 (+5)
INT
8 (−1)
WIS
10 (+0)
CHA
10 (+0)

Skills Animal +0, Survival +3

Senses passive Perception 10

Languages Giant

Challenge 7 (2,900 XP)

Panicked Rage. While a merclops is frightened and the source of its fear is in sight, it makes attack rolls with advantage instead of disadvantage.

Poor Depth Perception. The merclops makes all ranged attacks with disadvantage.

Aquatic. The merclops can breathe underwater.

Actions

Multiattack. The merclops makes two melee attacks.

Club. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Harpoon. Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 90 ft. (see Poor Depth Perception) one target. Hit: 27 (4d10 + 5) piercing damage. The target makes a DC 16 Strength saving throw. On a failure the merclops pulls the target up to 30 feet toward the merclops.

Bonus Actions

Thick Skulled (1/Day). The merclops can end one condition on itself that was imposed through a failed Wisdom saving throw.

Reactions

Big Windup. When a creature hits the merclops with a melee attack, the merclops readies a powerful strike against its attacker. The merclops has advantage on the next club attack it makes against the attacker before the end of its next turn.

Stat block from Level Up Advanced 5e Monstrous Menagerie (EN Publishing), Open Game Content used under the Open Game License 1.0a. Level Up: Advanced 5th Edition Monstrous Menagerie. Copyright 2021, EN Publishing. It is not Geminaea material. See Legal.