Merfolk
- Size
- Medium
- Type
- Humanoid
- Alignment
- Neutral
- Armor Class
- 11
- Speeds
- 10, swim 40
- Strength Score
- 10
- Dexterity Score
- 13
- Constitution Score
- 12
- Intelligence Score
- 11
- Wisdom Score
- 11
- Charisma Score
- 12
- Skill Proficiencies
- Perception
- Vision
- Normal
- Languages Ref
- Aquan, Common
- Hit Points
- 11
- Resistances
- No resistances listed
- Languages Prep
- Aquan, Aethyrian Common
- Languages
- Aquan, Aethyrian Common
Medium humanoid (merfolk), neutral
Armor Class 11
Hit Points 11 (2d8+2)
Speed 10 ft., swim 40 ft.
- STR
- 10 (+0)
- DEX
- 13 (+1)
- CON
- 12 (+1)
- INT
- 11 (+0)
- WIS
- 11 (+0)
- CHA
- 12 (+1)
Skills Perception +2
Senses passive Perception 12
Languages Aquan, Common
Challenge 1/8 (25 XP)
Amphibious. The merfolk can breathe air and water.
Actions
Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.
Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.