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Merfolk

Size
Medium
Type
Humanoid
Alignment
Neutral
Armor Class
11
Speeds
10, swim 40
Strength Score
10
Dexterity Score
13
Constitution Score
12
Intelligence Score
11
Wisdom Score
11
Charisma Score
12
Skill Proficiencies
Perception
Vision
Normal
Languages Ref
Aquan, Common
Hit Points
11
Resistances
No resistances listed
Languages Prep
Aquan, Aethyrian Common
Languages
Aquan, Aethyrian Common

Medium humanoid (merfolk), neutral


Armor Class 11

Hit Points 11 (2d8+2)

Speed 10 ft., swim 40 ft.


STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)

Skills Perception +2

Senses passive Perception 12

Languages Aquan, Common

Challenge 1/8 (25 XP)

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

Stat block from the System Reference Document 5.1 by Wizards of the Coast LLC, licensed under CC BY 4.0. It is not Geminaea material. See Legal.